Hello there people,
About a month ago I came to the incredible decision to make a computer game. The only type of game I wanted to make was an adventure game but had no idea how to go about it. I gave myself a year to get the basics in place, have a bloke walking about a screen and maybe picking up a burger (eating it would take another 3 months) and then I stumbled across Adventure Game Studio.
Halfway through my very first prototype I stopped for a second and took a breath. I'd created a small microwave and had a flashback of one of my most favourite adventure games of all time, Zak McKracken (with its crude kitchen) and it brought about a wave of intense happiness.
I can't believe I've gotten this far.
Well... To be fair, I'd only gotten this far with idiot-proof tutorials and ugly brute-force coding.
I just wanted to throw out my love to you all, for your passion and elegant coding talent.
Thank you again.
Scott
About a month ago I came to the incredible decision to make a computer game. The only type of game I wanted to make was an adventure game but had no idea how to go about it. I gave myself a year to get the basics in place, have a bloke walking about a screen and maybe picking up a burger (eating it would take another 3 months) and then I stumbled across Adventure Game Studio.
Halfway through my very first prototype I stopped for a second and took a breath. I'd created a small microwave and had a flashback of one of my most favourite adventure games of all time, Zak McKracken (with its crude kitchen) and it brought about a wave of intense happiness.
I can't believe I've gotten this far.
Well... To be fair, I'd only gotten this far with idiot-proof tutorials and ugly brute-force coding.
I just wanted to throw out my love to you all, for your passion and elegant coding talent.
Thank you again.
Scott