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Messages - Dualnames

#361
The Rumpus Room / Re: Happy Birthday Thread!
Tue 23/03/2010 01:15:00
Happy birthday to Ghost. Lately truly one! I know you're busy mate. We still owe you that fun club though eh!
#362
Quote from: Grim on Fri 19/03/2010 03:25:41
Quote from: Dualnames on Thu 18/03/2010 22:04:00


I usually take the same pose on a train station/bus station.


I thought you only traveled by raw-boats down there?:)
Sheesh!  :D
#363
Mr.Michalski, you sure are a guy that hangs out a lot in cemeteries aren't you..?

I usually take the same pose on a train station/bus station.
#364
Quote from: Domino on Tue 16/03/2010 00:16:22
Monkey, I am fine with you dude.

Quote
Cutey little kids!! Personally with all the pedophilia on the other topic, I'd be more careful. Ags is not a safe place anymore.

Was that really called for?

Dom, dom! Relax!

First SSH's kids are adorable and that's a solid fact.

I just made a joke about him posting his kid's picture, without wanting to make anyone feel unconfortable or offended in any way, saying that because of the pedophilia related topic, where AGS forum regulars are actually discussing about it, without actually being sure on the definition of pedo, it's not a good time to post kids picture. It was mere satyre, and sarcasm.

Look how anian actually took this the light way, because it wasn't not intended in any other way.

Quote
Not to mention if Technocrat has a weekend off, then nobody is safe.

I'd like to say, that indeed if one  feels offended by this whole situation after SSH's post, I'm at no objection for my replies to be removed.
#365
Quote from: SSH on Mon 15/03/2010 23:25:13
And how does posting a picture of us on the Great Wall put my kids at risk, exactly?

Good point. Then I guess only Chuck Norris remains.
#366
Quote from: anian on Mon 15/03/2010 22:27:17
Quote from: Dualnames on Mon 15/03/2010 22:18:55
Cutey little kids!! Personally with all the pedophilia on the other topic, I'd be more careful. Ags is not a safe place anymore.
Not to mention if Technocrat has a weekend off, then nobody is safe.  ;D

Valid point there, anian. What has the AGS community forum become to?!! It used to be a family place!
#367
Cutey little kids!! Personally with all the pedophilia on the other topic, I'd be more careful. Ags is not a safe place anymore.
#369
The Rumpus Room / Re: Happy Birthday Thread!
Tue 16/02/2010 20:06:30
May the force kick you in the zats!
#370
Quote from: Haddas on Mon 08/02/2010 18:46:17
Quote from: Xenogia on Mon 08/02/2010 00:02:01
Here is a recent one of me with my gf :)




Everytime you type something from now on I'll hear it in the voice of Sean Lock!

When you type something Haddas, I picture a very dark room, and Satan speaking right in the middle of it. You should quit smoking!
#371
The Rumpus Room / Re: Happy Birthday Thread!
Fri 12/02/2010 11:16:50
Happy Birthday to Mr. Jo Di Perla!! May we play your games and cherish the love...or may you play our games and cherish the love. There's got to be someone cherishing a cherished love eh!
#372
The Rumpus Room / Re: Happy Birthday Thread!
Wed 20/01/2010 21:33:23
Quote from: Ben304 on Wed 20/01/2010 21:17:55
Happy hatching day to Snake  ;D

Woot, happy birthday to the Legend of Leitor's Edge!!
#373
The Rumpus Room / Re: Happy Birthday Thread!
Tue 19/01/2010 20:00:53
Quote from: LimpingFish on Tue 19/01/2010 01:34:48
Belated birfdy greetz to Dualnames.

Current birfdy greetz to Grundislav.

\o/

Thanks and seconded!! :D
#374
I knew you were doing science with AGS!! :D
#375
The Rumpus Room / Re: Happy Birthday Thread!
Tue 12/01/2010 22:11:00
Thanks to all for the birthdays.

"Being drunk goes away and serenity takes its place, ignorance fades and knowledge replaces it, but stupidity..no..that stays forever."

(That was referred to me btw and not wonkyth's habit of calling me jewel which does annoy me)
#376
Quote from: Ryan Timothy on Sun 03/01/2010 17:42:32
Good work on the module Duals.

I noticed one thing though.  Instead of adding gamewidth to the fog character that jumps to the other side of the screen, you should check the character's sprite width and left character's X, and add that to the right's X.
Just in case anyone wants to add longer fog sprites, or even shorter.  Dummy proof :).

I also don't think you really need to do the speed for each layer of fog, which is quite daunting.  One master speed should do it (heck, the master speed could even determine direction, -1 would be left, +1 right, and 0 stop).  1 being slow, and higher being faster.  Then you set the wind speed for each layer of fog in the module to a slow speed, then multiply by the masterspeed like:
movex[0]=0.16*inttofloat(masterSpeed); //character 1+2 (1st Blanket)
movex[1]=0.08*inttofloat(masterSpeed); //character 3+4 (2nd)
movex[2]=0.04*inttofloat(masterSpeed); //character 5+6 (3rd)
movex[3]=0.02*inttofloat(masterSpeed); //character 7+8 (4th)
movex[4]=0.01*inttofloat(masterSpeed); //character 9+10 (5th)

And I figure using an Int would be less complicated, and I can't see someone wanting a masterSpeed of 1.5.
If it still doesn't work for them, they can go into the script and change it manually. :P

Also you forgot the direction!! ;D

Anyway those were just my thoughts--take 'em if you want.  I totally didn't expect you to want my files or script, I just wanted to make the AGS demo so you could understand what I meant.  But this works too.  :)


No idea how to add direction, if you show how's right I'll implement it. :D
#377
Quote from: Ryan Timothy on Sat 02/01/2010 20:55:47
http://www.bryvis.com/entertainment/other/agsf/fog_dualnames_files.zip

There you go Johnny-Joe.  I took the liberty to send you the 320x240 size sprites as well.  Also tossed in parts of the script in case you wanted/needed it.  If your game is 320x240 you'll have to divide all the x and y coords in half.  And if the depth of your background is different than the one I had in my demo, you'll have to change the 3 fog layers manually (1 and 2 are both at the bottom edge of the screen).

You'll have to create 10 characters (it's best if their numbers were all in numerical order 1-10 or 16-25, etc etc--that way you can use a while statement).

Also you'll have to flip every other image in AGS manually so the fog layers can seamlessly connect to each other.  I tossed in a pic that explains it (a picture is worth a thousand words).

Have fun--don't get into too much trouble!  ;D

Oh and if ya let me see what it looks like if you get it going, I'd be happy :).

edit: I guess I forgot to mention that this fog will only really work on backgrounds that you can see the horizon (or back wall, level) from left to right.  Otherwise it would look pretty wonky.  The speed was also amped up quite a bit just to show that they were all moving.  But speed could work for an evil monster lair like you have shown--but I'd test to see what it looks like at a slower speed first.

Really nice code there! You're a lifesaver there! If you want it, I can implement this into a module. With or without your sprites, this will prove really useful to lots of people.

EDIT: Also, I've added this snippet on this part of the source to ensure it will be over the characters:

Quote

character.ChangeRoom(35);
character.x=160;
character.Frame=i-1;
character.Clickable=false;
character.Solid=false;

character.Baseline=i+600;

i++;


#378
Quote from: Ryan Timothy on Sat 02/01/2010 20:00:13
Actually before I send the files over, which do you like better?

http://www.bryvis.com/entertainment/other/agsf/fog_dualnames_scroll.zip

This one moves with wind, and the more distant they are the slower they move.

Edit: Oops. for testing I had TAB remove the blanket layer of fog (which doesn't move now, since all the rest do), forgot to change it back to toggle the background.

Second version seems better! Perfect to be honest!
#379
Owning, can I beg for the files?

JimReed's new version of sprites.
http://i133.photobucket.com/albums/q53/JustLedZep/Untitled-9.png

#380
Quote from: Ryan Timothy on Sat 02/01/2010 17:04:49
Oh, I see.. you're going for the 'ground' fog.  Like you see a fog machine make for those creepy movies.  I don't know if my gradient fog will be of any use to you if you want this type of fog.. I'll have to think about it first.

I'm going for fog. It might even work. As I said, I'm really out of my waters with this whole topic..
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