Happy birthday to Ghost. Lately truly one! I know you're busy mate. We still owe you that fun club though eh!
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Show posts MenuQuote from: Grim on Fri 19/03/2010 03:25:41Sheesh!Quote from: Dualnames on Thu 18/03/2010 22:04:00
I usually take the same pose on a train station/bus station.
I thought you only traveled by raw-boats down there?
Quote from: Domino on Tue 16/03/2010 00:16:22
Monkey, I am fine with you dude.Quote
Cutey little kids!! Personally with all the pedophilia on the other topic, I'd be more careful. Ags is not a safe place anymore.
Was that really called for?
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Not to mention if Technocrat has a weekend off, then nobody is safe.
Quote from: SSH on Mon 15/03/2010 23:25:13
And how does posting a picture of us on the Great Wall put my kids at risk, exactly?
Quote from: anian on Mon 15/03/2010 22:27:17Quote from: Dualnames on Mon 15/03/2010 22:18:55Not to mention if Technocrat has a weekend off, then nobody is safe.
Cutey little kids!! Personally with all the pedophilia on the other topic, I'd be more careful. Ags is not a safe place anymore.
Quote from: Haddas on Mon 08/02/2010 18:46:17Quote from: Xenogia on Mon 08/02/2010 00:02:01
Here is a recent one of me with my gf
Everytime you type something from now on I'll hear it in the voice of Sean Lock!
Quote from: Ben304 on Wed 20/01/2010 21:17:55
Happy hatching day to Snake
Quote from: LimpingFish on Tue 19/01/2010 01:34:48
Belated birfdy greetz to Dualnames.
Current birfdy greetz to Grundislav.
\o/
Quote from: Ryan Timothy on Sun 03/01/2010 17:42:32
Good work on the module Duals.
I noticed one thing though. Instead of adding gamewidth to the fog character that jumps to the other side of the screen, you should check the character's sprite width and left character's X, and add that to the right's X.
Just in case anyone wants to add longer fog sprites, or even shorter. Dummy proof .
I also don't think you really need to do the speed for each layer of fog, which is quite daunting. One master speed should do it (heck, the master speed could even determine direction, -1 would be left, +1 right, and 0 stop). 1 being slow, and higher being faster. Then you set the wind speed for each layer of fog in the module to a slow speed, then multiply by the masterspeed like:
movex[0]=0.16*inttofloat(masterSpeed); //character 1+2 (1st Blanket)
movex[1]=0.08*inttofloat(masterSpeed); //character 3+4 (2nd)
movex[2]=0.04*inttofloat(masterSpeed); //character 5+6 (3rd)
movex[3]=0.02*inttofloat(masterSpeed); //character 7+8 (4th)
movex[4]=0.01*inttofloat(masterSpeed); //character 9+10 (5th)
And I figure using an Int would be less complicated, and I can't see someone wanting a masterSpeed of 1.5.
If it still doesn't work for them, they can go into the script and change it manually.
Also you forgot the direction!!
Anyway those were just my thoughts--take 'em if you want. I totally didn't expect you to want my files or script, I just wanted to make the AGS demo so you could understand what I meant. But this works too.
Quote from: Ryan Timothy on Sat 02/01/2010 20:55:47
http://www.bryvis.com/entertainment/other/agsf/fog_dualnames_files.zip
There you go Johnny-Joe. I took the liberty to send you the 320x240 size sprites as well. Also tossed in parts of the script in case you wanted/needed it. If your game is 320x240 you'll have to divide all the x and y coords in half. And if the depth of your background is different than the one I had in my demo, you'll have to change the 3 fog layers manually (1 and 2 are both at the bottom edge of the screen).
You'll have to create 10 characters (it's best if their numbers were all in numerical order 1-10 or 16-25, etc etc--that way you can use a while statement).
Also you'll have to flip every other image in AGS manually so the fog layers can seamlessly connect to each other. I tossed in a pic that explains it (a picture is worth a thousand words).
Have fun--don't get into too much trouble!
Oh and if ya let me see what it looks like if you get it going, I'd be happy .
edit: I guess I forgot to mention that this fog will only really work on backgrounds that you can see the horizon (or back wall, level) from left to right. Otherwise it would look pretty wonky. The speed was also amped up quite a bit just to show that they were all moving. But speed could work for an evil monster lair like you have shown--but I'd test to see what it looks like at a slower speed first.
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character.ChangeRoom(35);
character.x=160;
character.Frame=i-1;
character.Clickable=false;
character.Solid=false;
character.Baseline=i+600;
i++;
Quote from: Ryan Timothy on Sat 02/01/2010 20:00:13
Actually before I send the files over, which do you like better?
http://www.bryvis.com/entertainment/other/agsf/fog_dualnames_scroll.zip
This one moves with wind, and the more distant they are the slower they move.
Edit: Oops. for testing I had TAB remove the blanket layer of fog (which doesn't move now, since all the rest do), forgot to change it back to toggle the background.
Quote from: Ryan Timothy on Sat 02/01/2010 17:04:49
Oh, I see.. you're going for the 'ground' fog. Like you see a fog machine make for those creepy movies. I don't know if my gradient fog will be of any use to you if you want this type of fog.. I'll have to think about it first.
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