Quote from: ProgZmax on Thu 22/01/2009 22:10:39
Misj:
We'll have to agree to disagree, because I really don't approve of having a friendly, no pressure competition built around rating a person's concepts and sketches toward completion rather than the end result. It's just more effort than I'm interested in with a competition about having a bit of fun, and if not everyone does (or can do) it they are automatically placed at a disadvantage.
I'm agreeing with ProgzMax.
I don't think that sort of competition would work very well. It's a good concept but ... to judge how well someone can make a sprite based on their concepts and sketches is very subjective. For example, one person may be a brilliant pixel artist and only need the stick figures mentioned in Misj's previous post before making something worthy of being sold. However, the concept art of just stick figures is not very impressive compared to, say, someone who has thirty sketches, and all them showing some sort of development for the character.
Although I agree it will get people to think and really try to make concepts (and get those thirty-five sketches), it does stem down to sort of "who has the most/best developed character" as opposed to "who has a character that isn't overdeveloped and suitable for an interpretive lead character". As the latter is more often than the former used in amateur adventure games to give the player a sense of their own personality into the character.
I'm rambling on, so I'll stop now, but I guess I'm just against such a subjective concept.