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Messages - Duzz

#1
Nice episode, hope you keep them up more regularly! I can't believe it took 124 episodes to discover Ben's true identity
#2
Thanks! I'm planning on selling it on the unity asset store once it's more stable and fully featured. Just gives me more justification to spend the time working on it. The source is all visible/editable though, and if I do stop supporting it at some stage I'd just open source it for sure.
#3
Just updated my tool with a bunch of new features, including AGS style region scaling and tinting, video playback and camera zoom, and this auto-load script function that I'm really happy with:



There's links to download on the docs page here: http://www.powerhoof.com/public/powerquestdocs/

I have a few people trying it out but love to get more feedback  :=
#4
Yeah, AGS was my intro into gamedev too. Getting into AGS pushed me to switch uni course to study Computer Science back then, which led to a job in games, now I'm full time indie!
Working on tools is a bit of a trap cause yeah, it's really satisfying, but very easy to neglect the actual project I'm trying to make. I hadn't done much tool dev before, but unity makes it really easy to extend their editor and I got kinda hooked.
#5
Hi everyone, it's been a while! I was most active back in like 2004 I guess. Jeez.

Anyway, I've been working on an adventure game tool for Unity on and off for a while, and it's at a point I want to share it. It's built to be quite similar to the AGS workflow, since that's what I grew up with and loved using. It differs from Adventure Creator in that it's tailored to 2d sprite based games, and has a scripting similar to AGS.

I just made a crummy intro/tutorial video:


There's docs here with more info: http://powerhoof.com/public/powerquestdocs/
And you can download the unity package here: http://powerhoof.com/public/tools/PowerQuest.unitypackage

Any feedback would be really great!
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