Holy heck! It's almost like a two-episode combo!
As luck would have it, I replayed Fate of Atlantis just the other week, as well -- and agree about the Atlantis part. It's downright depressive: the color scheme, the music, navigating back and forth and back again between the samey rooms, all while dodging the nazis... What it was was one long key puzzle, which is my least favorite thing in adventure games (though, strangely enough, getting the stone keys' arrangement right was fun). Granted, in a game about an archeologist there's obviously going to be a lot of exploring to be done in dark depressive places -- but I liked the action and human interactions so much more.
Same reason why City was probably my last encounter with the Arkham franchise. It's just so dreary -- and so brown. And you can never just waltz in through the front door. No, you go round the back and sneak in through the basement window. And just when you think your caution gave you some advantage -- someone pulls a barrel of V out of their ass and kicks your butt. Paraphrasing the famous catchphrase -- "I'M BUTTMAN!" And those underground ruins... and sewers... Ugh... I love Batman -- but I guess I'll stick to the comics.
I guess what ultimately ruined "tomb raiding" for me was Far Cry 3 -- which was an insanely fun game as long as it let me play outdoors. But there's this dude that holds your friend captive and he'll let him go only if you get him this one thing from the ruins... and then this other thing... and another... "Oh, thanks! But I changed my mind and decided to kill you and your friend."
So now I stick to colorful games with lots of human interactions and dialogue -- such as Hotline Miami
As luck would have it, I replayed Fate of Atlantis just the other week, as well -- and agree about the Atlantis part. It's downright depressive: the color scheme, the music, navigating back and forth and back again between the samey rooms, all while dodging the nazis... What it was was one long key puzzle, which is my least favorite thing in adventure games (though, strangely enough, getting the stone keys' arrangement right was fun). Granted, in a game about an archeologist there's obviously going to be a lot of exploring to be done in dark depressive places -- but I liked the action and human interactions so much more.
Same reason why City was probably my last encounter with the Arkham franchise. It's just so dreary -- and so brown. And you can never just waltz in through the front door. No, you go round the back and sneak in through the basement window. And just when you think your caution gave you some advantage -- someone pulls a barrel of V out of their ass and kicks your butt. Paraphrasing the famous catchphrase -- "I'M BUTTMAN!" And those underground ruins... and sewers... Ugh... I love Batman -- but I guess I'll stick to the comics.
I guess what ultimately ruined "tomb raiding" for me was Far Cry 3 -- which was an insanely fun game as long as it let me play outdoors. But there's this dude that holds your friend captive and he'll let him go only if you get him this one thing from the ruins... and then this other thing... and another... "Oh, thanks! But I changed my mind and decided to kill you and your friend."
So now I stick to colorful games with lots of human interactions and dialogue -- such as Hotline Miami