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Messages - GarageGothic

#141
This URL (from 3.2 release thread) works fine for me.
#142
Most of the info you found was probably years old. While I haven't tested it myself yet, I was under the impression that this is no longer an issue in AGS 3.2.

Quote* Added support for anti-aliased TTF fonts in all situations where they weren't previously supported.
#143
Green Onions by Booker T. & the M.G.'s (could be a cover version though, hard to tell with instrumentals - Blues Brothers did a nice one)
#144
Is your router set to broadcast its identity (SSID)? Otherwise you'll have to add a new network under "Manage wireless network" in the "Network and Sharing Center" and enter the network name manually along with any encryption method and password used.

@grim: Not a lot to go on - if you remember the melody, perhaps you could record yourself playing or humming it? Not sure it would help, but it might be good for a laugh :)
#145
Thanks Peder, I'll wait to delete it until I see it up on agsarchives (just in case someone else wants to check the game out in the meantime, I figure that you're done downloading already).
#147
Dual, I have the enhanced version. May also have the earlier one, but that could take a while to find.
#148
Quote from: Calin Leafshade on Sun 01/08/2010 17:54:11I am doing exactly the same thing for an AGS achievement system (which works by the way ^_^).

So we can look forward to hunting around for hundred hidden bluecups in McCarthy ep. 2?
#149
Well, undersupply of power may not damage the system, but I'm pretty sure it could burn the power supply itself. Also a overworked power supply could be causing the overheating. The colored square artifacts are exactly what I got before my old graphics card died - turned out the fan on the card had stopped working. Got it moving again by applying some oil, but after a couple of months something started smelling strange and it turned out the fan had simply melted off it's axle (pro-tip: don't use WD-40 as a replacement for proper fan lubrication).
#150
Obviously the aliens told them to keep it secret, Mods. Either that, or those trigger-happy yanks killed the ET's on first contact and are ashamed to admit it. I'd be more interested to hear what credible evidence of extraterrestrial visitations you've found among the materials released by other countries.
#151
Sorry I keep missing your posts guys - I don't normally follow the module and plugins forum, but if the "notify of replies" feature works I should  get PMs whenever someone posts in this thread from now on.

I'll start working on an AGS 3.2 version of the module very soon. But before I begin scripting, I'd like to hear if there are any more feature requests? It's always good to have all features in mind from the get-go rather than have to use hacks to add them on later.

Some things I plan on adding:
* Rotation of puzzle pieces (user can decide whether they want full 360 degree rotation or only allow 90-degree increments)
* Slider puzzle support - pieces can only move where there isn't already a piece. Randomization of initial position will be limited so the puzzle is always solvable.
* State-saving for multiple puzzles without having to move module code to room script.
* Easier triggering of scripts from win event.
* Adding puzzle pieces during gameplay - e.g dragging pieces from your inventory onto the board.

Anything else you can think of?
#152
Sorry, didn't notice you reply until now, AGD2. Yeah, the whole module needs an overhaul now that AGS has true high-res coordinates. It was scripted during the brief period when DrawingSurface.UseHighResCoordinates could be used as a workaround, and apparently some of the double-pixel multiplications are now creating problems.

I'll get around to it eventually, but please DO let me know if you need the module for a game in active development, then I'll bump fixing it to the top of my priority list. 
#153
Quote from: Jared on Mon 01/03/2010 05:20:31As Cailin says this is a cover/sampling of The Doors' 'Rider on the Storm'. The only dance-y remix I've heard is one by Puff Daddy, which was on the soundtrack for, IIRC, Need For Speed Underground. I remember that one being quite dance-y but I can't recall if there were additional lyrics.

It was Snoop Dogg if you're thinking about Need for Speed Underground 2 (I playtested that game for two months, and boy was I sick of the soundtrack by the time we signed off on it). The music video Rincewind describes doesn't really sound like Snoop Dogg though, so it's most likely a different cover version.
#154
Was Christopher Walken in it? It sounds a bit like The Prophecy/God's Army.
#155
Sounds like a good idea - for most non-adventure games it's irrelevant whether the object/character is clickable or not.
#156
Well, you could export the GUI from the demo game and import it into your own. But it would be easier to either create a GUI with a label named lblPuzzleScore, or change "lblPuzzleScore" to the name of your own label where you want the score to be displayed.
#157
I'm happy to hear that you're finding the module useful. As for your problems, are you running AGS with the "Use low-res co-ordinates in script" property set to true or false? I haven't had time to test the module since the hi-res screen coordinates option were introduced, so there's likely to be some conflict - I will fix this as soon as I can. I don't think the shadow sprite is necessary for the module to work, nor should the original coordinates of the pixelperfect object make any difference.
#158
I must admit that I've had more fun with casual hidden object games than with any "real" adventure released last year. But it's definitely an acquired taste. They're not really pixel hunts, as you are usually allowed a limited number of clicks (if there's a time limit, clicking randomly more than 5 times or so will usually deduct a few minutes from the countdown) and all items are visible on-screen, only "hidden" among other junk in the background.

The genre seems to be evolving though (not necessarily for the better - the first Women's Murder Club game was much more challenging that the second), with more variety, mini games, logic puzzles and dropping the arbitrary searches for 5 flowers or the letter 'Q' in the middle of a crime scene investigation.

They're not bad games, but definitely no adventure games, and certainly a very casual gaming experience. Most adventure fans will hate them, and most hidden object fans will find "true" adventure games quite boring (as evidenced by the response to Dave Gilbert's Emerald City Confidential). If you want to give them a try, I recommend Dr. Lynch: Grave Secrets written by Jane Jensen. There should be an hour of gameplay in the demo version, more than enough to make up your mind about the genre.

DISCLAIMER: Neither I nor Oberon Games can in any way be held responsible in case you actually do blow your brains out. To be on the safe side, you may want to read a review instead of becoming another casualty of hidden object game related suicide.
#159
If you google for "tin can alley", you'll see that's a fairly common term for this kind of game.
#160
Awesome, I love Troldspejlet but haven't watched it the last three years since I no longer have a TV. I met Jacob Stegelmann (the host of the show) once at a press screening of "V for Vendetta" and went into total fanboy mode, telling him I'd been watching the program since I was a kid - which apparently made him feel very old :)
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