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Topics - Gilbert

#1
I think there was a thread on this, but I was not able to find it, so I start over.

There are people who make games of genres other than adventure games, but AGS is also a great tool for trying out ideas.

It has a simple IDE and could easily get something running without doing a lot of setups or messing with dependencies (especially graphics related, even though AGS is not particularly strong here). It is good for experimenting and making prototypes of stuff, or, say, draw stuff easily from equations (while it's not mentioned, but yeah, all the images were generated by AGS).

Recently I came across a nice small BASIC demo after talking with some people and I think it would be a great idea to port it over to AGS.

So, here it is. I made it with some old AGS V3.5 installed in my computer so any version of AGS recent enough should be able to open and compile this. It's just a direct translation from the original BASIC code (everything is in ROOM1's script) and it runs at ~11 FPS here (oddly the performance is more or less the same when I tested it on two vastly different systems, like there is some bottleneck with AGS script).

Anyway, here is a screenshot:

(The screenshot is actually flipped incorrectly, which was fixed in the above download, but I am too lazy to update the screenshot.)

Anyone who have random non-adventure game stuff made with AGS to show can continue in this thread.
#2
I just visited the Wiki and found that I was no longer logged in.
When I click "log in" from the Wiki I was brought back to the forums, where I had already logged in.

And I had already tried logging out of the forums and relogged in. Still could not log in the Wiki.
#3
This is more or less a successor of this topic.

We are planning to update the original FAQ of the AGS Manual to include various common problems encountered when using AGS.

So, if you find something worth mentioning there (such as useful tips and recurring problems) just reply here (usually by including a link to the forum thread mentioning the problems) and we may then update the FAQ.
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