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Messages - Gilbert

#361
I just have a crazy idea. I think Premire can take a batch of still image files as frames and generate a movie from them? Otherwise, there are definitely other software to do this quickly.

So, what about making all those frames yourself from the loooong original image and then import them? I know there will be A LOT OF frames but you do this only once.

I quickly pieced together a small programme to do this. You may download it from here. A quickly generated 70000 x 720 tested image is included. You can double click  test.cmd  to see how things go. Beware that for moving 100 pixels per frame in that test case around 700 images will be generated and it will take some time, and it will take even longer if you need more frames. Also it's poorly written, and not thoroughly tested, so it may fail.
#362
I've never used Premier (and any "serious" video editing programme to this matter), but about cutting up the image into three parts, why can't it work? You may need to place the 2nd image carefully such that its left edge sticks to the right edge of the 1st one when the video plays to the cutting part (and the same with the 3rd image) for the scrolling to be seamless. Is that very difficult to manage?
#363
Quote from: Nikolas on Tue 20/08/2013 23:07:19
1. How can I turn this pdf file into an image file (png, tiff, bmp, whatever)? Acrobat pro doesn't like anything above 72 dpi, which turns the image into shite
Or try to use PDFXchange (which replaced [Acrobat] Reader completely to me). Most useful functions are still available without paying for it. One function I use very frequently is File -> Export -> Export to image... which prints selected pages into image files of customisable sizes. I don't know whether there is some size limitation in the exported image though.
#364
Site & Forum Reports / Re: Bug reports
Tue 20/08/2013 08:51:14
Quote from: AGA on Tue 20/08/2013 08:22:42
Huh?  Looks fine to me:
[imgzoom]http://www.adventuregamestudio.co.uk/temp/search.png[/imgzoom]

Actually it's just the board names placed across two columns, and it seems that where the first column is cut off depends on the systems. For example, this is how mine looks like:
[imgzoom]http://i488.photobucket.com/albums/rr249/gilbot/search_cat_zps39c23c7c.png[/imgzoom]
The list changes to the right column after the "Recruitment" item. Actually what selmiak mentioned is probably the same thing as what you have in your screen-shot, as in your case "AGS Development" is on the left, and all its sub-forums are shoved to the right. Personally I don't think there is any thing wrong with this. It's definitely not a bug or display error.
#365
The Rumpus Room / Re: Name the Game
Wed 14/08/2013 06:11:50
Superplusguy got it.
Yes, it is that close brother of Mean Street.
#366
The Rumpus Room / Re: Name the Game
Tue 13/08/2013 02:48:26
No.

Hint: It's a PC game.
#368
The Rumpus Room / Re: Name the Game
Sat 10/08/2013 19:26:07
Autoduel?
#369
The Rumpus Room / Re: *Guess the Movie Title*
Thu 25/07/2013 10:48:26
たけãâ€"のæÅ'‘戦状:劇場版
Takeshi's Challenge: The Movie
:=
#370
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 11:30:16
I think the graphics of the Amiaga port and the PC port are virtually identical...

Anyway, your turn.
#371
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 11:08:09
Next one:
[imgzoom]http://i488.photobucket.com/albums/rr249/gilbot/treetree_zps35d99bca.png[/imgzoom]

I've already obscured the character and removed the interface, but it should be easy.
#372
The Rumpus Room / Re: Name the Game
Sat 13/07/2013 17:47:44
D?
#373
Another problem is whether you want people to play your games on different platforms. If it's targeted for most desktop systems then it's okay to use 1024x768 max as there are still a number of people using that resolution nowadays. For example, this is the max... err... native resolution of this crappy LCD I'm using at work, whereas I am using a CRT at home which best displays 1024x768(it can do 1280x1024 max. but the quality isn't that good).

If you want your games also playable on mobile devices, then actually even many mid to semi-high range devices use something like 800x480. In that case, even 800x600 is overkill, and thus 640x480 seems optimal.
#374
Site & Forum Reports / Re: Bug reports
Thu 11/07/2013 17:03:49
Plus Dualnames is now a mod of that forum so he can also look after threads created there. The change was intentional, nothing is wrong.
#375
The Rumpus Room / Re: Name the Game
Mon 08/07/2013 08:40:54
Freecell...

Of course not! :=
#376
The Rumpus Room / Re: Name the Game
Thu 04/07/2013 06:32:41
Better change your screenshot. I think the game's name is written directly right on it...
#377
The Rumpus Room / Re: Name the Game
Sat 29/06/2013 17:04:57
Is it Freddy Pharkist (or whatever his name should be spelled)?
#378
The Rumpus Room / Re: Name the Game
Fri 28/06/2013 18:58:36
Yes. Your turn.
#379
The Rumpus Room / Re: Name the Game
Fri 28/06/2013 03:24:33
In case someone couldn't figure it out, that last one was Beyond Shadowgate for the TG16.

This should be easy:
[imgzoom]http://i488.photobucket.com/albums/rr249/gilbot/Futuristic_Polygonal_Simulator_zpsdaca20b7.png[/imgzoom]
#380
The Rumpus Room / Re: Name the Game
Thu 27/06/2013 15:41:15
Well... The name of this game had been mentioned before, but was a mistake as that was another game in the same series. Incidentally the abbreviation of this game is... B.S.

Also you can punch and die a lot.
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