Back Again, I've been modifying the MI2 GUI and I've moved the Inventory Screen Location, but now I cant get the Scrolling Inventory to work the way I want it and its driving me *&%$£ nuts!
This is what it looks like and the code Im using in the Global Script
If I stretch the Inventory size to fill the 8 slots , it seems to work but it doesnt cycle the inventory correctly
EDIT: Aghh Ive searched all over this forum and all I can find is bits of code that just create more errors in the Global Script.Ã, I know that this code above has been made obsolete with the invMain.ScrollDown(); but theres no clear cut way how to implement it without errors!
EDIT:SOLVED I needed to change the #define FIRST_INV_SLOT_COORDSÃ, Ã, Ã, Ã, 170,205 in the global script
This is what it looks like and the code Im using in the Global Script
If I stretch the Inventory size to fill the 8 slots , it seems to work but it doesnt cycle the inventory correctly
EDIT: Aghh Ive searched all over this forum and all I can find is bits of code that just create more errors in the Global Script.Ã, I know that this code above has been made obsolete with the invMain.ScrollDown(); but theres no clear cut way how to implement it without errors!
EDIT:SOLVED I needed to change the #define FIRST_INV_SLOT_COORDSÃ, Ã, Ã, Ã, 170,205 in the global script