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Messages - Gord10

#41

This is some of my favourite photos. I don't know why, but I think I look nice here. Don't get surprised if you see this somewhere else (for example, the tech demo of my next AGS game) too ;)


And I took this one last night. While couldn't sleep.
#42


I must confess that I had edited my forehead in the photo; because I hate teh fecking pimples!
#43

While I'm at the Ankara City DeviantArt Meeting. I still can't believe I didn't get drunk after drinking so much 0_o
(And no, I am not paid by Carlsberg ® [link: http://www.carlsberg.ca/ ] to show this picture.)
#44

A new picture of me.
#45
The Rumpus Room / Re: Happy Birthday Thread!
Sat 27/08/2005 22:55:13
Teh Happy Birthday, Gal ._.
#46
Your hair looks nice, Boyd :) I just had a haircut this morning. If only I didn't look like bald this way :(
#47
The Rumpus Room / Re: Happy Birthday Thread!
Tue 16/08/2005 18:23:04
Ah, thank you very much :D
[offtopic&ad]It seems like LitN will be released late :( I can't manage finishing the game, always coming up with new ideas to add to the game[/offtopic&ad]
#48
@Haddas&Xarkh: Smoking is teh bad! :o You be bad model for younglings...
@Pablo: Yep ._.

Well, nevermind. Here is the pictures of someone who thinks he is Max Payne.






#49
The Rumpus Room / Re: Happy Birthday Thread!
Tue 14/06/2005 22:27:31
Happy birthday, Ginny :)
#50

Do you think I look aggresive in this photo?

@Gal&Nataly: Cute photos! :) As I said before in #ags, I would love to be there.
[offtopic]It is very cool to talk to the people on IRC whose photos you have just seen the and found cute.[/offtopic]
#51
Thanks Fred :) Yeah, you're right. Player's HP should have been 5. I'll fix it.
Haven't contacted such a person yet.
#53
You need to set a GlobalInt for exp points. For example SetGlobalInt(10,0);  Then add this script to the repeatly_execute:

if (GetGlobalInt(10)>=60) {  //When you have 60 exp. points
   Display("You gained level and now you are Level 5.");
   AddInventory(11);  //A new weapon
   SetLabelText(0,7,"Level 1"); //Setting the text on the GUI.
    }

And let me tell you how to show the text on the GUI: First add a "GUI Label" on the GUI where you want to show the text. SetLabelText(0,7,"Level 1"); is the script for setting it. 0 is the number of GUI, and 7 is the number of the object.

#54
Quote from: Kinoko on Wed 01/09/2004 17:46:46
An RPG is a difficult thing to write a tutorial because there's no one centralized kind of RPG. I'd be happy to write a tutorial on the style of RPG I'm doing -after- I make my game. There's no way I'm writing one on all the different ways it could be done though.
A tutorial about making RPG's with AGS would be useful for the beginners. I'm thinkikng of developing a demo game with source code called "Quest for Blue Cup" which teaches the scripts for RPG's.
#55
I hope it works

PlaySound(1);
Display("You hit your enemy."); 
GiveScore(3);
if (game.score) >= 8 {
  NewRoom(2); //Defeated enemy
  }
if (game.score) < 8 {
   SetGlobalInt (2, GetGlobalInt(2)+2); //GlobalInt 2 is your health
   PlaySound(1);
   Display("Your enemy hit you");

And you should add this to the repeatedly_execute
if (GetGlobalInt(2) <=0) {   //Health is over
    NewRoom(30); //The game over screen
}
#56
Thank you, Ashen :) It runs. Edwinxie, how can I script the multiple scores?
#57
Quote from: Edwinxie on Sun 22/08/2004 06:57:07
Can't @score@ be your HP? Or would the game end after your HP is full?
It's already so. I had been using @SCORE@ for HP. But I don't know what to do with the mana and exp. I want them to type on the GUI, too.
#58
Hello :) I'm also working on a RPG with AGS. I've made the battle script. The weapons and the magics are inventory items, and you use them on the hotspots.
if (ahmet == 0) {   
   NewRoom(12); 
      }   
ahmet -= 3;
PlaySound(1);
Display("You hit the monster."); 
Display("The monster's health reduced 3 units");
GiveScore(-2);
PlaySound(2);
PlaySound(3);
Display("The monster hit you and your health reduced 2 units");

"ahmet" is the health of the monster you fight.
But I have a problem. I want the mana and exp. info be written on the GUI. They are GlobalInt. The HP can be showed in the status GUI, because it's the game score. (@SCORE@)
Thanks :)
#59
OPEN FIRE! :)

A photo I took a few weeks before. Sorry, the cam was a bit (!) inclined  :-[
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