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Messages - Grundislav

#41
Hey, it's been a while, but we're back!

Episode 119

Game jams!
#42
Episode 118

The importance of good sound design.
#43
Episode 117

Making changes to your game after release.
#45
Episode 115

Complex protagonists vs story non-linearity: why you can't have both (or can you?) Also, why are adventure game protagonists such assholes?
#46
Episode 114

Beta testing. Thanks to Jean Baptiste for the suggestion!
#47
The Rumpus Room / Re: Happy Birthday Thread!
Fri 19/01/2018 18:19:49
Thanks, cat! :D
#48
No new episode, but checking in to say the issue with iTunes is fixed and episode 113 should now appear there!
#49
Hey, a new episode!

Episode 113

Taking different approaches.
#53
Episode 109

Jacob Janerka, creator of Paradigm, joins us to talk game design and the challenges of your first release.
#54
I have fixed the airshow puzzle, but the update hasn't been pushed yet, so the only place it exists is on my hard drive and Dropbox currently.

In any case, I do believe timers are generally a bad idea, but in dangerous situations it makes sense if they're there, but generous. And yeah, limiting saves is not a good idea either.
#55
Neither of us has yet played Thimbleweed Park, but you can be sure we'll talk about it when we do!
#56
Episode 108

It's our 5 year podcasting anniversary! A discussion about readability and spotlighting in background composition (thanks for the suggestion Mr Underhill)
#57
Episode 107

Difficulty/challenges in adventure games.
#58
Episode 106

Adventure legend Brian Moriarty joins us for a chat, and yes, we ask him about LOOM.
#59
This is a great module, thanks so much for making it!

It's made me reeeeeeeally tempted to use it...
#60
I'll see if I can figure out what's going on. If anyone knows anything about RSS feeds, please let me know!
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