I have an AGS game that runs 800x600 resolution. At one point in a cutscene, I wanted to have the game's camera zoom in on a character who's talking. So, I did this:
When the scene zooms in, the overall graphics behave as expected, but Tom's speech text doesn't appear above his character: instead, it appears at the location where Tom was originally shown on the screen, before the zoom-in. It seems that the character text doesn't adjust its position for the zoomed-in viewport.
Has anyone else seen this? Am I using cameras/viewports wrong?
Thanks in advance!
When the scene zooms in, the overall graphics behave as expected, but Tom's speech text doesn't appear above his character: instead, it appears at the location where Tom was originally shown on the screen, before the zoom-in. It seems that the character text doesn't adjust its position for the zoomed-in viewport.
Has anyone else seen this? Am I using cameras/viewports wrong?
Thanks in advance!