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Messages - Jaffles

#1
Quote from: Adeel S. Ahmed on Thu 11/07/2013 10:45:15
Quote from: Jaffles on Thu 11/07/2013 03:27:56
[...] but it's run other high resolution AGS Games like Skumring and Witchy Woo just fine, so a higher resolution may not actually be off the table.

Just out of curiosity, what is the resolution the above two mentioned games use? Surely, they are not using 1280x720? Secondly, a game with higher resolutions + Direct 3D either forces the computer to slow down or even doesn't run. Barely Floating is a very nice game however it requires a fast machine.

Skumring is 800x600 and Witch Woo is 1024x768 I believe
#2
Thanks! Luckily I've been doing lots of work with vector graphics, so flip flopping between resolutions hasn't been disastrous.

Yeah, my decrepit PC can't even run Barely Floating (Direct 3D isn't supported by my graphics card, lol), but it's run other high resolution AGS Games like Skumring and Witchy Woo just fine, so a higher resolution may not actually be off the table.
#3
Cool, thanks for the info. We'll probably stick to low res, since limiting our audience is the last thing we want to do.
#4
I hate to double post, but I'm worried nobody noticed my addendum:

Quote from: Jaffles on Sun 07/07/2013 23:54:17

Actually, I've got another question. I'm thinking about making a game with one of AGS's larger resolutions. The editor warns me this will balloon the file size and system requirements for the game. Is this a major concern, or should the majority of PC's still be fine?
#5
http://www.youtube.com/watch?v=UxgXfVZ4qIA

^allow this to inform my reaction.

Thanks guys!

EDIT: Actually, I've got another question. I'm thinking about making a game with one of AGS's larger resolutions. The editor warns me this will balloon the file size and system requirements for the game. Is this a major concern, or should the majority of PC's still be fine?
#6
There is in fact, that's exactly how I've got this image drawn: Paths in inkscape ported into gimp and colored. When you stroke the paths in GiMP you do get the choice to turn on/off the antialiasing, but 1 pixel thick with no anti-aliasing has lots of staircases and other undesirable things.




This^ Is what I have with antialiasing on, and I like the way this looks, but is there any way to get this to import well into AGS? Or is it impossible without removing the antialiasing on the outside? (Which severely messes up the image unfortunately)

#7
Hey guys! So I've been messing around in Inkscape lately, and unfortunately images made with Inkscape come with automatic anti-aliasing, so when I import into GiMP I get something like this



And when I try to import that into AGS I get something really nasty looking due to the semi-transparent pixels on the outline. Is there any way I can get something like this to import well into AGS? Or am I barking up the wrong tree?
#8
The Rumpus Room / Re: Name the Game
Tue 18/06/2013 23:40:35
Quote from: Surplusguy on Tue 18/06/2013 20:36:35
Message in a Haunted Mansion

(I had the Game Boy Advance version for some reason)

We got a winner!
#9
The Rumpus Room / Re: Name the Game
Mon 17/06/2013 20:36:18
Nope!

I'll give you guys one more hint.

#10
The Rumpus Room / Re: Name the Game
Mon 17/06/2013 16:43:42
Right series, but wrong game!
#11
The Rumpus Room / Re: Name the Game
Mon 17/06/2013 03:48:42
@monkey424 sorry, no dice

It's tough to find screenshots w/o the hud (which totally gives it away).

Here's a hint: This game was marketed primarily to girls (not really sure why)
#12
The Rumpus Room / Re: Name the Game
Sat 15/06/2013 19:55:47
Huzzah! That game stunk.

Anyway, here's one from one of my all time favorites.


#13
The Rumpus Room / Re: Name the Game
Sat 15/06/2013 05:40:59
Maabus?
#14
Does anyone know of a good tutorial for drawing walkcycles up and down? (i.e. towards the player and away)

All the ones I could find were side-to-side.

Thanks!
#15
Oh! Hadn't noticed this thread before now, otherwise I would've (and probably should've) posted sooner! My name is Cutler and I've been interested in Adventure Games since I was a young'un watching my older sibling play the HER Interactive Nancy Drew games on our old Compaq '97! I'm a cartoonist/student by day and my very good friend (who also happens to be my cousin) and I have been drawing and creating a universe we call "Reon" for now about seven years. We decided we wanted to create a series of adventure games with our characters, and my search for a program to help us achieve that goal led me here. I've met a few of you throughout my ramblings on these forums (Mainly on the help section!  ;)) but it's nice to formally introduce myself, and I hope to make the acquaintance of many more of you guys in the future! This is a real great community you've got going on here, so many great ideas and exciting projects, I don't even know where to start!  :-D
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