Making computer games is a job that needs multiple fields of knowledge, from graphics, sound, story, puzzle, design, coding, etc. Rarely a single person is gifted in all of the skills needed, which in turn leads to games having very weak presentation in some form or another. Teaming up is an option, but the communication between team members gives an overhead of work that needs to be managed along with everything else, and 30 days is not a lot of time. Stressful as it might be due to the time crunch, mags is a great way to build up useful game making skills, from planing to executing your ideas to building up a finished game. Allowing pre-made, publicly available assets is one way of easing the strain on the game developers.
Aside from that, there is a limited user base here on the forums, and you cannot expect that there will be 10 entries every month. Every mags that has at least one game finished is a good mags imo, but sometimes the theme is attractive to a larger number of people, and circumstances leave them with enough time and energy to give it a go. Quantity and quality are both positive here, and if you want more quantity, growing the AGS user base would logically mean the attendance would expand. As for quality; the skills of the developers are the main factor, and helping them increase them through tutorials, twitch streams, videos, demo games, open source projects and the like is the way to go. If you are active in the community and contribute, the activity level rises, which in turn makes other people more active, which in turn makes you more active and so on and so forth. Start from yourself, contribute what you can, the effort might be small or large (which is relative anyway) but it all adds up.
Also a shout out to Slasher who has been extremely active in mags competitions, there is not much I want to say, just a hearty applause.
Aside from that, there is a limited user base here on the forums, and you cannot expect that there will be 10 entries every month. Every mags that has at least one game finished is a good mags imo, but sometimes the theme is attractive to a larger number of people, and circumstances leave them with enough time and energy to give it a go. Quantity and quality are both positive here, and if you want more quantity, growing the AGS user base would logically mean the attendance would expand. As for quality; the skills of the developers are the main factor, and helping them increase them through tutorials, twitch streams, videos, demo games, open source projects and the like is the way to go. If you are active in the community and contribute, the activity level rises, which in turn makes other people more active, which in turn makes you more active and so on and so forth. Start from yourself, contribute what you can, the effort might be small or large (which is relative anyway) but it all adds up.
Also a shout out to Slasher who has been extremely active in mags competitions, there is not much I want to say, just a hearty applause.