You can only use object names in room scripts anyway. In the global script you can only access the current room's objects (using the object[n] array).
Also, note that if you want to initialize a property that is supposed to change during the game, putting the line in room_Load will reset the state each time the player enters the room, so you should probably use the "first time player enters room" event instead.
Also, note that if you want to initialize a property that is supposed to change during the game, putting the line in room_Load will reset the state each time the player enters the room, so you should probably use the "first time player enters room" event instead.