A suitable alternative would be GameMaker, but in theory, a (SNES) Zelda clone is perfectly possible to create with AGS.
You'd have to do a lot of scripting though since you can't really use much of the built in functionality. There's a TileEngine by abstauber that should diminish the workload a bit.
You'd have to do a lot of scripting though since you can't really use much of the built in functionality. There's a TileEngine by abstauber that should diminish the workload a bit.