May we all have fun
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Show posts MenuQuote from: Creamy on Sat 26/11/2022 08:36:18QuoteWithout spoiling things, it's not a good idea to reduce the main antagonist, and that's even if you aim to make them a nested figure in your next game in some way; I think that in this type of setting you do require a respectable main antagonist and not one which is reduced to just another target.
I haven't played Blasphemous. But it reminds me of this GDC talk by some of the creators of Owlboy.
At 23:00, they explain that they had prepared a fight against the main antagonist. Yet they feared it would belittle him so they scrapped it. It's a pity but I can understand it. Although the story is generally paper-thin and secondary in these kind of games, I think it's important to maintain a semblance of logic.
That's one aspect I disliked about Iconoclasts: the story didn't make any sense and was just an excuse to throw action sequences at you. As a result, my involvement dwindled over time.
Quote from: Snarky on Thu 24/11/2022 09:54:13Edit: Just noticed that you talk about digits in the parameters, so presumably you'd want those as floats. Then it gets a little bit more work, since you can't just do a == comparison, since floats are not exact.
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