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Messages - KyriakosCH

#81
The Rumpus Room / Merry Christmas ^^
Sat 24/12/2022 04:20:02
May we all have fun  (nod)

#82
The Rumpus Room / Re: *Guess the Movie Title*
Wed 21/12/2022 11:50:18
Pin :/

To be honest, you ask for a lot :P (ok, typically not, the thread is about getting the title, not closing in on it ^^)

Open floor!
#83
The Rumpus Room / Re: *Guess the Movie Title*
Wed 21/12/2022 05:12:35
Eh, did that doll have a name? (maybe that was the title)
#84
The Rumpus Room / Re: *Guess the Movie Title*
Wed 21/12/2022 01:52:12
The Mannequin?  :=
#85
The Rumpus Room / Re: *Guess the Movie Title*
Tue 20/12/2022 20:34:58
Can you give a clue for the title? (maybe it will help me remember :) )
#86
Why do they need your phone, though? It's not just this AI project either. It'd be nice if google account and email verification was enough.
#87
The Rumpus Room / Re: *Guess the Movie Title*
Mon 19/12/2022 16:21:25
At least American Psycho (apparently) was a delusion story (I suppose he didn't gun down a helicopter with his finger, nor manage to not be seen despite being the most reckless killer).
Let's see Paul Allen's guess  :=
#88
The Rumpus Room / Re: *Guess the Movie Title*
Mon 19/12/2022 08:16:22
I wish I could recall the name :/
#89
The Rumpus Room / Re: *Guess the Movie Title*
Sun 18/12/2022 14:28:33
:D
Iirc it becomes somewhat of a standard slasher after that, which is why I personally got let down (then again, the beginning did get me intrigued, so it was a matter of expectations!)
#90
The Rumpus Room / Re: *Guess the Movie Title*
Sun 18/12/2022 02:44:49
Eh, that is very hard to recall :D (I did remember the doctor's office doll, and the doctor father)
I know it has the protagonist posing as a mannequin in the opening scene, and that the movie isn't really interesting after that scene and the counting memory ^^
Some 80s horror...
#91
The Rumpus Room / Re: *Guess the Movie Title*
Sat 17/12/2022 20:32:06
Is it from the movie where the father asks the girl to count to 10 or something, and the boy to present all prime numbers counting backwards from 100?  :=
#92
Eh, that Lesbo ost is a bit too derivative (Don't fear the reaper) :D

I think this is pretty common in (modern) music, and at times is by chance (when the chord progression is simply ubiquitous), at other times by forgetting you had heard that before, and at other times it is just shameless theft (eg the Offspring's intro to Self-Esteem is just picked up from Smells Like Teen Spirit)  := 
#93
Speaking of Italy:

#94
Quote from: Creamy on Sat 26/11/2022 08:36:18
QuoteWithout spoiling things, it's not a good idea to reduce the main antagonist, and that's even if you aim to make them a nested figure in your next game in some way; I think that in this type of setting you do require a respectable main antagonist and not one which is reduced to just another target.

I haven't played Blasphemous. But it reminds me of this GDC talk by some of the creators of Owlboy.
At 23:00, they explain that they had prepared a fight against the main antagonist. Yet they feared it would belittle him so they scrapped it. It's a pity but I can understand it. Although the story is generally paper-thin and secondary in these kind of games, I think it's important to maintain a semblance of logic.

That's one aspect I disliked about Iconoclasts: the story didn't make any sense and was just an excuse to throw action sequences at you. As a result, my involvement dwindled over time.

Imo Blasphemous (despite being a beat-em up) does rely considerably on atmosphere, and I do think that was better in the version before the final expansion. Because now the main antagonist is really... just another obstacle, while before it was (literally and figuratively) on a different plane.
I guess in the new game they can always make that antagonist be another side-figure ("nested"), but still I see no reason to have the player fight and do stuff on the different plane too; it reduces any sense of distance and the idea of different levels and wonder at unapproachable things above :) This won't change even if they have still further levels of separation in their new game: if you are told that you are on x, but y is another realm and y is the true realm, then even if told x and y are lower realms and some z higher realm exists you have no reason to imagine z is the last=> loss of atmosphere.
#95
For a game with so much style - and interesting symbols, for example an iron helmet that has the eyes covered with hands, or The Turned Throne - I was personally let down by the story-change they made in the closing dlc. The video is about that change:


I think the story was better before, and it may have been too hasty to leave behind before the next game. Without spoiling things, it's not a good idea to reduce the main antagonist, and that's even if you aim to make them a nested figure in your next game in some way; I think that in this type of setting you do require a respectable main antagonist and not one which is reduced to just another target.
Then again, Blasphemous is an action game, mechanics-wise; for that it is the norm to reduce the archenemy to another target of the heroes. But to me it went against the atmosphere built in the previous versions.
#96

Penrose is just cool.
This video includes a bit about his theory of generations of the universe (cyclic; each preceded by a "big bang" event) and the deliciously sci-fi idea about a prospect of an advanced enough civilization of the previous generation sending messages (prior to its own collapse) to the next generation.
#97
Got to say, guys, I am very impressed by the already built functions in AGS (maths.arccos, really? excellent...), and again this reveals that I should have examined the function abilities in AGS...
Anyway, thanks a lot, and this is all exactly what I needed :D
Next you'll be telling me there is already a function in AGS set up to do Taylor series ^^
#98
Shows that what I said was true - never used the function system, and the above reveals you can have many bits that are combined, in memory for the same function.
And yes, for the time being I see no reason to go further than exponent 2 for one function and linear for the other.
But - why not ^^ - would AGS code allow for also calculating (through slope; which you can just set up another function to calculate on account of the power rule) the angle of meeting points of the (say) quadratic and linear graphs?

Oh, and thank you :D

Quote from: Snarky on Thu 24/11/2022 09:54:13Edit: Just noticed that you talk about digits in the parameters, so presumably you'd want those as floats. Then it gets a little bit more work, since you can't just do a == comparison, since floats are not exact.

This is how I imagine it: the game comes up with arbitrary coefficients and constants (within reason, say single digit numbers 1-9), and calculates the correct answer, then the player is prompted to give the correct answer (enter x,y for the intersection)
#99
Hey :)
Listen, I will be immediately noting that up to now I never used any function in AGS - by which I mean nothing that wasn't composed of the basic elements used without formatting them explicitly as a "function".
But I had a game idea, and it would require answering correctly some stuff which (ultimately; it won't be phrased as such) are graphs of functions-related. Intersecting point(s) of two graphs is one of them.
And because a) I am not familiar with the AGS function-writing system, and b) it would really suck if I didn't at least ask for something specific, let's ask how you would write a function for the following:

Check if the numerical input (corresponds to coordinates x,y) is correct for the point where f(x)=ax^2+c and f(x)=b(ax)+d intersect (if needed, the constants can be removed, and I don't mind a single-digit limitation on the (integer anyway) coefficients either; nor do I care for larger exponents than 2)
#100
"Coolibri"  (nod)

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