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Messages - Kyrridas

#1
of course there are bigger implications surrounding the technology and its place in modern society, but as far as gaming/development goes....yeah, i dunno. it could theoretically put some concept artists out of a job, i guess. big studios dont bother making pixel art anymore. and while theres probably an AI out there that could whip up some 3d character models, it probably wouldnt animate them too well. so your developers are still going to have to work with the models, so they may as well create them. basically, i dont think the gaming industry has to be afraid of it until we reach the point of "type in a text prompt and auto-generate a fully playable game"....which might not be _too_ far off...?

i will say: i have near-zero artistic ability and no money to commission anything. so ive been using some AI image generation to help create character portraits for my current AGS project.
#2
Quote from: CaptainD on Tue 12/01/2021 09:55:55
Hi Kyrr! Welcome to the mad house, very interested to see what you comes up with.

Is the novel you mention already written /published?

Yes actually, and you can find it on amazon. Legacy Lost and Found, by Ian Karkasy (and the ebook should be available on other marketplaces but I'm not 100% on that). Sci-fi epic. Pretty lengthy. you can check out its product description there if you're curious. I don't want anyone to think i'm spamming or advertising by posting it here.

and not to downplay myself or anything, but I've pretty much only sold copies to family/friends. writing is mostly a hobby for me. Although, once I've got a few more published works under my belt, maybe I'll try busting into the dog-eat-dog industry of self-publishing. who knows.

anyway, for now, I've got silly and obtuse adventure game puzzles to create!
#3
Hey, all. I'm Ian but you can just call me Kyrr.

As is probably par for the course, I grew up playing adventure games. From Beneath a Steel Sky, to Grim Fandango. While I wouldn't say they are my favorite genre of games, I think they present something really unique and special that's all but gone from modern gaming.

I only recently happened upon AGS, and it was kind of a kismet discovery. I've had a project in mind the last few years for an old-school adventure game that I wanted to make,  but didn't know the best way of going about it. I tinkered with GameMaker and, while I learned how to make some simple games like asteroids or platformers, making a fairly logic-heavy program like an adventure game from scratch was a little beyond my layman wheelhouse. Skip forward to a week or so ago, I was watching old episodes of Ross' Game Dungeon on youtube. He did a video about an adventure game that looked like it was drawn by a child in MSpaint (I don't say that to be denigrating. I mean, it was filled with typos and stuff. I think it was made by a kid). I figured out the game came out relatively recently (as in, the last few years, not the last few decades) and was made with something called AdventureGameStudio. I was filled with a sense of "if this person can do it, I should able to, too." So, a short bit of googling later, and here I am. I've been following the Densming tutorial videos and they're great! I haven't finished all of his lessons yet, but even with what I've learned so far, I'm pretty excited and hopeful about what I can do with the software.

As for my project, I won't go into too much detail since I've only got a handful of sprites in a test game right now. But I want to make an adventure game that will serve as a prequel to my novel. I've got the whole story in my head and I'm penciling a more complete script into a notebook. Meanwhile, I'm not much of an artist, but I think I've cobbled together some not half-bad character sprites. However, I'm pretty terrible at backgrounds. So, at some point, I'll probably commission someone to make better ones. And probably music too, although I'll try my hand at slapping together some chiptune music first. See just how bad I am.

Anyway, that's me. I'm looking forward to checking out some of your games, getting to know some people, and taking advantage of the vast wealth of knowledge I'm sure is resting within the forums here.
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