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Messages - Laura Hunt

#61
The Rumpus Room / Re: Guess the TV show
Wed 19/01/2022 18:03:38
Since nobody else has made a guess yet: The Greatest American Hero.
#62
The Rumpus Room / Re: Guess the TV show
Mon 17/01/2022 12:23:06
Too easy :) But I have nothing to follow it up with right now, so I'll wait and see if somebody else guesses it.
#63
Quote from: eri0o on Sat 15/01/2022 13:04:20
Set your playable Character MovementLinkedToAnimation (anti-glide) to off and see how well it works. If the room has lots of scrolling the gliding is not very perceptible.

It does look better! The only issue is that unlinking movement and animation means I don't quite have the same fine degree of control over the character's movement speed, but for now it's a good solution :)
#64
So I managed to find a workaround by commenting out these lines in order to set the still ticks to a fixed value of 30:

Code: ags
void doSmoothCameraTracking(){
  //if(_prev_c_x == _TargetCharacter.x && _prev_c_y == _TargetCharacter.y)
    //_count_still_ticks++;
  //else
    _count_still_ticks = 30;


By doing this, now the camera follows the character as soon as it moves, instead of waiting until it stands still, so yay I guess :-D (disclaimer: as mentioned above, the game runs at 60 fps but the gif was captured at 33 fps, so it doesn't look as smooth here as it does in-game).



I've tried with different values below 30 and also with 31 (as from what I can see, all values greater than 30 yield the same result) and 30 seems to be the smoothest. However, although the camera scroll in itself is smooth, the character's movement still looks a little bit jerky. Is there any other parameter I could tweak further in order to improve this?

#65
I see, thanks for replying!

Could I alter these values manually in the module code, or will I break something? From what I gather, I might need to change the 0.04 value in line 272, as well as the 40x40 box in lines 307 and 308:

Code: ags
  _cam_window_w = 40;
  _cam_window_h = 40;


Is this correct? Anything else I might want to tweak? :)

Quote from: eri0o on Sat 15/01/2022 09:51:05
Ah it can also be the still ticks. Can you make your game 60fps instead of 40fps? It should take half a second on a 60fps game, I can also expose the still ticks, these were made for when a character falls it falls downwards, it only matters if the movement is done without leaving the box borders.

The game is already set to 60 (it might look like it has a lower fps because the gif is captured at 33 fps).
#66
Hi eri0o,

I'm trying out your module only for the smooth camera tracking functionality (I don't need parallax for now, so I switched it off), but the behaviour is kind of weird. As you can see, the camera is not tracking the character as it walks, but only when it stops walking, resulting in a very jittery movement, rather than the smooth continuous scroll I was hoping for:



Any idea what could be happening here? I have tried adding some camera lookahead on the Y axis (since the room only scrolls vertically), but it makes no difference. I'm using AGS 3.5.1 (patch 4).
#67
The Rumpus Room / Re: *Guess the Movie Title*
Sun 21/11/2021 16:49:47
Quote from: Matagot on Sun 21/11/2021 11:35:00
Begotten

That was one messed up movie.

That's the one.



Your turn!
#68
The Rumpus Room / Re: *Guess the Movie Title*
Tue 16/11/2021 17:37:34
Nope.

#69
The Rumpus Room / Re: *Guess the Movie Title*
Tue 16/11/2021 07:33:59
Nope, but religious themes are definitely a thing here.

#70
The Rumpus Room / Re: *Guess the Movie Title*
Mon 15/11/2021 21:50:53
Let's keep it black and white... Your shot actually reminded me of a very similar shot from this movie.

#71
The Rumpus Room / Re: *Guess the Movie Title*
Mon 15/11/2021 11:18:42
The Seventh Seal?
#72
The Rumpus Room / Re: Guess the TV show
Mon 20/09/2021 18:25:45
Quote from: Ian Aloser on Mon 20/09/2021 14:09:51
Found a link to all three episodes, maybe there are better links than these, but better than nothing.

https://www.dailymotion.com/video/x74l6bk
https://www.dailymotion.com/video/x74jf5q
https://www.dailymotion.com/video/x74jf5s

Ah, I remember finding these when I was looking for it, but unfortunately the subtitles are in Greek and my French is not exactly amazing either, so I had to find it somewhere else :-D

Quote from: Ian Aloser on Mon 20/09/2021 14:09:51
Hope you enjoy watching it, i found it fanastic.
Thanks again Laura for bringing this back to my mind !

I wasn't expecting anybody to know it (and maybe end up guessing via clues and some googling), so this makes me very happy! It really is a pretty unique series :)
#73
The Rumpus Room / Re: Guess the TV show
Fri 17/09/2021 09:47:40


Ian, I believe you should start thinking about taking over :)
#74
The Rumpus Room / Re: Guess the TV show
Wed 15/09/2021 08:15:02
Quote from: Galen on Wed 15/09/2021 03:18:54
Doesn't look like Twin Peaks. AHS would be a bit more obvious, I think. Penny Dreadful maybe?

Not a bad attempt, but it's not a US series. Or British. Or Australian :)

#75
The Rumpus Room / Re: Guess the TV show
Tue 14/09/2021 17:39:31
Quote from: Ian Aloser on Tue 14/09/2021 11:46:47
If it is what I believe it is:
One of the best TV Series I ever watched on ARTE TV.
I recommended it to a couple of friends, and to my surprise some of
them didn't like it at all.
I found it overwhelming.
Since I don't have an idea about a follower, I leave it to somebody else,
not without recommending it.
Thanks Laura for bringing this back to my mind !

I'm sure it's the one you're thinking about  :) If nobody gets it in a few screenshots please feel free to take your guess!

Quote from: VampireWombat on Tue 14/09/2021 14:37:41
I doubt this is right, but going to guess anyway to not totally spam...
Watchmen.

Absolutely not :-D

Here's another one, with the Arte logo and everything:

#76
The Rumpus Room / Re: Guess the TV show
Tue 14/09/2021 08:52:09
This should be quite a challenge:

#77
The Rumpus Room / Re: Guess the TV show
Mon 13/09/2021 19:25:56
The Good Place?
#79
AGS Games in Production / Re: The Witch House
Fri 16/07/2021 07:47:05
Quote from: rongel on Wed 14/07/2021 22:10:13If I should get the perfect publisher, that would make the marketing easier on my part.

Oh, you're thinking about releasing it with a publisher? That would be amazing indeed! Best of luck with that and let us know how it goes ;-D
#80
AGS Games in Production / Re: The Witch House
Tue 13/07/2021 15:04:03
Quote from: rongel on Mon 12/07/2021 14:08:05
Quote from: Laura Hunt on Mon 12/07/2021 13:10:58
IOAWN4T has over 15k, it was crazy seeing the number go up and up and up and wondering when it would stop!
Wow! I played IOAWN4T (catchy abbreviation!) and really liked it. It's amazing how many sprites have been crammed into a relatively short game. I guess the amazing visuals require a lot of material!

SO MANY animations *has flashbacks*

Quote from: rongel on Mon 12/07/2021 14:08:05
QuoteWouldn't twitter be a better option? I thought Facebook was pretty much dead, and twitter is where it's "at" for indie game development right now (well, TikTok too, but that one's for the younger 'uns mostly :-D).
Probably! I'm not great at social media, and actually just recently signed up to Facebook to do a bit of promoting, I didn't even have a personal account before that. So at this rate I'll probably join Twitter when it's starting to die down.

Is it a commercial game? Because if it is, you can't afford to be "not great at social media" :-D It's one of those things that you simply need to get good at, or at least get a decent hang of, otherwise all those years you've spent working on your game will be for nothing. There are so many indie games coming out every month, it's crazy out there! And I see so many devs with fantastic-looking games just sitting on their social media accounts waiting to somehow be magically discovered by someone but they don't follow almost anybody, they don't interact with anybody, they don't help others out, and it's really sad because some of those games deserve so much attention. Unfortunately, marketing/networking/promotion/whathaveyou is just as much an integral part of game development as coding or audio design or writing a good story.

As to Facebook, I think the main issue is that the whole weight of promotion rests solely on your shoulders because the share functionality doesn't get used that often (I might be wrong though, I deleted my account like 5 years ago and maybe things have changed!) whereas on twitter, sure, you have to do a lot of heavy lifting, but if a couple of accounts with thousands of followers decide to retweet something you've posted, you get a huge visibility boost. The way I see it, it's more community- and network-based, which encourages discoverability, whereas Facebook feels more like a place where you would create a "fan page" for people who already know your work.

So yeah, I would definitely recommend getting on twitter! There is a very decent point-and-click community on there and a lot of us would be more than happy to give you a boost! ;-D
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