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Messages - Laura Hunt

#81
AGS Games in Production / Re: The Witch House
Mon 12/07/2021 13:10:58
IOAWN4T has over 15k, it was crazy seeing the number go up and up and up and wondering when it would stop!

Really happy to know that the finish line is getting closer ;-D This is literally the only Lovecraft-based/inspired game that has caught my interest in a very, very long time and I'm dying to get my hands on it.

Quote from: rongel on Mon 07/06/2021 12:14:16
And a Facebook page: https://www.facebook.com/thewitchhousegame

Wouldn't twitter be a better option? I thought Facebook was pretty much dead, and twitter is where it's "at" for indie game development right now (well, TikTok too, but that one's for the younger 'uns mostly :-D).
#83
Quote from: Crimson Wizard on Mon 31/05/2021 18:44:51
@LauraHunt, I just noticed that the MacOSX port does not create window sized like the Windows or Linux ports do, it has some different logic to this and likely not even using mode size from the config.

You mentioned that the problem occurs on the "external monitor", does it also happen on the main monitor (I'm not sure what your setup is).

I'm using a 15-inch MacBook Pro (2880x1800) and an external 24-inch Dell (1920x1080). The issue does not happen on the laptop display, but it might be because both the game (320x200) and the display have a ratio of 16:10.

Still, the behaviour is always the same: if I start the game in windowed mode and then switch to fullscreen, the image scales correctly on the external display without any stretching (but if I quit while in fullscreen mode and then start the game again at some other time, it will once more stretch to fill the screen, so the best thing to do is switch to windowed mode before quitting).

Interestingly, if I run the game in windowed mode, the cfg file that's located in the user's Saved Games profile folder sets itself to "scaling". If I run the game in fullscreen mode, the cfg sets itself to "max".

#84
Quote from: Crimson Wizard on Wed 26/05/2021 17:47:00
screen_def cannot be "proportional", I was referring to game_scale_fs option. "screen_def" could be set to "max" that would use current desktop resolution.

Yeah sorry for the confusion, I realized that afterwards. Hope my second edit clarifies things, but to conclude: if you start the game in windowed mode with the "normal" parameters (screen_def=max, and max_round for both fs and windowed) and press alt+enter once the game is running, then it scales correctly on the second monitor. It's a workaround, at least.
#85
Quote from: Crimson Wizard on Wed 26/05/2021 16:58:57
LauraHunt, ags currently does not detect multiple monitors correctly, maybe that's the part of the problem. Also, I would not use "scaling" in fullscreen, maybe it's best to use "max" to make it keep at current desktop resolution, and "proportional" for "game_scale_fs".

Hey CW, thanks, setting it to "proportional" seems to have fixed it. However, this mode is not listed here, which is what I was using for reference: https://github.com/adventuregamestudio/ags/blob/master/OPTIONS.md

Quotescreen_def = [string] - determines how display mode is deduced:

  • explicit - use screen_width and screen_height parameters;
  • scaling - sets equal to scaled game size;
  • max - sets equal to device/desktop size.

Maybe it would be useful to add it?

Edit: to clarify, what I did was leave game_scale_fs as "max_round", and set screen_def to "proportional", even though it's not listed as one of the possible parameters. Somehow seems to have worked.

Edit 2: Actually no, it didn't work. What DOES seem to work is to start the game in windowed mode and, once it's running, pressing Alt+Enter to go into fullscreen mode; then the game scales correctly. But running the game directly in fullscreen stretches the image to fill the screen instead.
#86
I just tried TheVolumeRemote's wrapper and it works beautifully, with one caveat: if I run the game fullscreen in my external monitor, which has a ratio of 16:9, the image gets stretched to fill the screen even though I've set screen_def to "scaling" in the cfg file. I wonder if there's another copy of the cfg file that gets created somewhere else, same as in Linux, or are multiple monitors a known issue with this port?


Quotewindowed=0
screen_def=scaling
game_scale_fs=max_round
game_scale_win=max_round
#87
Quote from: Baguettator on Fri 12/03/2021 18:56:17
So if I understand well :

- the player installs Android Launcher

- he places my game at the right path location

- he launches the android launcher and with that he can play my game

Is it ok ?

Correct. I did that exact same thing earlier today on my phone, and everything works as it should.

QuoteI created my game with AGS 3.5.0.24 (it is that number that ags shows me when I click "help"). Which Android launcher do I need ?

I'm guessing that would be the Android launcher that comes with Patch 2 (3.5.0.24)

Quote from: Baguettator on Fri 12/03/2021 19:25:23
Also : the android launcher must select the windows version of the game, or the "data" is the "data" compiled (when I compile my game, I have 3 folders: windows, linux and data).

Everything in your Compiled / Windows folder.
#88
I can't believe The Cabin hasn't been awarded Pick of the Month yet, so:

The Cabin

"Why are you in this cabin? And where *is* this cabin? Why is snow the only thing you can remember? Piece together the clues in this enigmatic and beautiful first-person mystery!"
#89
Quote from: Galen on Tue 23/02/2021 21:30:31
Ambient album from all the way back in 2014. Distills a feeling of faded nostalgia down in to a series of ambient drones, with heavily use of super analog vinyl and tape distortion and artifacts. Feels a bit like browsing your old family polaroids.

Oh, I love this album so much! Thanks for giving me an excuse to revisit it :)

A couple of things in a similar vibe that you might enjoy (if you don't know them already):

Julien Neto - Le Fumeur De Ciel:


Dictaphone - APR 70:
#90
Recruitment / Re: Offer Your Services!
Thu 05/11/2020 09:53:49
I would like to offer my services as:

- Proofreader / copy editor (English and Spanish): ensuring correct grammar, spelling and punctuation, as well as internal consistency (naming schemes, capitalization, etc). Requires a copy of the full game script in any text document format. Billed per word.

- Localization tester (Spanish only): includes the above, plus in-game testing for untranslated words or sentences, making sure all special characters (e.g., accents) are displayed correctly, and ensuring that text fits correctly in all containers without overflow or truncation. Requires a working copy of the full game, preferably with debugging tools enabled. Billed per hour on top of the regular per-word proofreading rate.

Minimum of 1,000 words for assignments in Euros with no conversion, 2,000 words for other currencies.

I will proofread texts under 500 words for free (e.g., short intros, texts for cutscenes, etc), and I'm also open to working for free if you're making a non-commercial game and the project piques my interest.

#91
The Rumpus Room / Re: *Guess the Movie Title*
Wed 09/09/2020 07:41:20
Quote from: Ben X on Tue 08/09/2020 23:11:37
A Field In England?

That's the one.



Have you watched it, or was it a wild guess?
#92
The Rumpus Room / Re: *Guess the Movie Title*
Tue 08/09/2020 22:34:26
Nope.

#93
The Rumpus Room / Re: *Guess the Movie Title*
Tue 08/09/2020 19:51:24
Alright, this will probably be an insta-guess for anybody who's watched it, but I hope I can get a few screenshots in at least. I'm absolutely obsessed with this movie.

#94
The Rumpus Room / Re: *Guess the Movie Title*
Tue 08/09/2020 15:43:29
That's Harry Dean Stanton on the left, so this has to be Repo Man.
#95
Quote from: Stupot on Mon 31/08/2020 05:06:15
Google’s not helping.

Any silent era actors who never spoken on film? Most of the famous ones eventually acted in ‘talkies’ but I want to know if there is a well-known example of a silent era actor who’s voice was never recorded for film.

Rodolfo Valentino.
#96
The Rumpus Room / Re: Name the Game
Fri 28/08/2020 11:54:16
I never played the single-player campaign because I absolutely suck at FPS (FPSs? FPSes?), but from time to time I'd play Capture the Flag mode against my then-flatmates :)

I don't have anything right now, so do you want to have another go at it? I feel bad for having guessed it so quickly :-D

#97
The Rumpus Room / Re: Name the Game
Fri 28/08/2020 11:09:52
XIII?
#98
The Rumpus Room / Re: Name the Game
Thu 27/08/2020 13:26:11
Quote from: JackPutter on Thu 27/08/2020 13:01:50
Gah! I KNEW that I recognised that art style! The font in particular put the title on the tip of my tongue!

Seems like the Vestigial Leprechaun stole your tongue :-D
#99
The Rumpus Room / Re: Name the Game
Thu 27/08/2020 12:55:05
Quote from: Click'd on Thu 27/08/2020 12:47:00
First picture didn't look familiar (you cleverly hid the distinctly-shaped characters), but the second one clearly is Jazzpunk (the font and the weird tech).

Correct. In fact, my next screenshot was going to be a much more obvious reference to the shape of the characters:

Spoiler
[close]

I don't usually find supposedly "funny" games funny at all, but this one had me crying with laughter at times. I hope there's a sequel at some point, but I'm also afraid it won't live up to the original.

You turn again, then!
#100
The Rumpus Room / Re: Name the Game
Thu 27/08/2020 10:33:15
Quote from: Ben X on Thu 27/08/2020 09:42:01
Quote from: Laura Hunt on Wed 26/08/2020 20:44:36
just realized that the previous image I posted can be found through google image search, so I uploaded a new one.

I hope no one here is using image search!

Hope not! "You cheated not only the game, but yourself" and all that :-D
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