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Messages - Legba

#1
Engine Development / Re: AGS engine iOS port
Fri 29/06/2012 21:05:20
Interesting. So literally everything works perfectly except for one problem I've run into.

A few games require navigation through keyboard inputs and, unfortunately, sometimes they require keys that aren't present on the iOS onscreen keyboard. Gemini Rue, for example, requires you use the CTRL key during combat and there's no CTRL key on the keyboard. There's actually a point where you have to hit CTRL or else you can't continue in the game, effectively making the game unplayable on iOS.

Trying to see if there's a tweak out there to allow you to remap the keyboard so as to use other keys to send the CTRL command or if there's something I can put into the ios.cfg file referenced above. Anyone have any ideas?

EDIT: I also tried hooking up a bluetooth ipad-specific keyboard that had a CTRL key and still didn't work. The only keys that work on the physical keyboard are ones that exist on the onscreen keyboard as far as I could tell.
#2
Engine Development / Re: AGS engine iOS port
Wed 27/06/2012 20:11:53
Figured it all out. Honestly, I should have tested some tinier games first to figure out what I did wrong before bothering you. Super thanks for taking the time to respond anyway. It works brilliantly (and significantly faster than the wine wrap I did to run it on my mac).

For anyone else concerned about how to right-click: It takes a little getting used to but you tap with one finger and then tap a second finger to bring up the menu. The trick is to bring down the first finger on the object which you which to right-click on and then immediately bring and adjoining finger down (i.e., so the second finger quickly falls right next to the the location of the first).

I've run this on 11 different games of varying size and I've had zero flaws. The key (for me, at least) was using iFile to set the permissions properly and make sure to wipe all the old files in the /games directory before putting a new one in.
#3
Engine Development / Re: AGS engine iOS port
Mon 25/06/2012 16:46:43
First off, holy shit, this is amazing. I stumbled onto AGS like two weeks ago and I'm continually impressed by the work people are doing with it. Also, holy crapcake, you've done a lot of ports.

I was wondering if anyone had a more detailed tutorial for how to use this little bugger to get any given game onto an iPad. I'm not entirely sure what game files need to be moved over and how (I did test the app and ran the rest gam and it worked wonderfully). I'd like to try and stick Gemini Rue on this thing and, from the specs listed above, it *seems* like it would work. Any help would be awesomepossum. (It's an iPad 1 on 5.01 and it's already jailbroken. I'm assuming I need to change some file permissions but that's about as far as I figured it out).

Thanks! <3
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