I'm glad to hear that!
I think this game came to have a more traditional narrative arc than my previous games and it's been a challenge to try and structure a story in a classical way like that. Fool Around had a dream setting so I think a stream of consciousness was definitely the way to go there. Shape Village had the branching storyline so again it offered much freedom. Also due to the lesser amount of exploration and gameplay in general there's been a special focus on the story in Menial.
All in all I do hope it's an enticing story!
I think this game came to have a more traditional narrative arc than my previous games and it's been a challenge to try and structure a story in a classical way like that. Fool Around had a dream setting so I think a stream of consciousness was definitely the way to go there. Shape Village had the branching storyline so again it offered much freedom. Also due to the lesser amount of exploration and gameplay in general there's been a special focus on the story in Menial.
All in all I do hope it's an enticing story!