Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Matti

#41
Ah, yes  :)

I also asked the chatbot about some AGS stuff a few weeks ago, and was impressed that it could help me (though things need to be adjusted)!
#42
I would also like to have a "new" button  :) More than that though I would really like to have a "save as" option to create a new/seperate project. But it's true, I never asked about that!
#43
Quote from: newwaveburritos on Mon 16/01/2023 19:02:24won't work because the Wait(1) is outside the while statement.

I also think that this is the problem.

You already fixed this in the first code you posted though (making both codes in your post identical), which is a bit confusing  ;)
#44
Well, TimerText never updates, because it's in room_load.

Just put TimerText = String.Format("%d : %d", min,  sec); in repeatedly_execute_always() before cTimer.SayBackground(TimerText);
#45
Yes, everything you mention is pretty much possible and doesn't require a lot of work. I don't see any reason why the (however fancy) menu shouldn't be part of the game (or the same executable).

I say finish your game, then make a backup (which you should of course do regularly), then concentrate on making the menu/title screen as the last missing part of your game, done  :)
#46
I think you can't accomplish this with a blocking/looping function.

Quote from the manual:
QuoteFor player character this command does not change the room immediately; instead, it will schedule the room change, and perform it only once your script function has finished (This is to avoid problems with unloading the script while it is still running). This means that you should not use any other commands which rely on the new room (object positionings, and so on) after this command within the same function.

What you could do is something like this (in the global script's repeatedly execute function):

Code: ags
// call these lines once after the key combination was pressed:    
    ask_for_objects_testing == true
    int initial_room = player.Room; 
    i = 0;

  if (ask_for_objects_testing == true) {
    if (liste_room[i]>=0)
    {  
      i++;
      log(String.Format("parsing room: %d", liste_room[i]));
      player.ChangeRoom(liste_room[i]);
    }
    // go back to initial room
    else 
    {
      ask_for_objects_testing = false;
      player.ChangeRoom(initial_room);
    }
  }

Not sure if this really works, it's untested and off the top of my head.
#47
Khris is right.

As Glurex said it's quite simple to add a menu: You only need a new room, a GUI, and a few small functions in the global script for the different buttons: Continue, New Game, Quit.. Nothing else needs to be added to the game.
#48
Quote from: Ponch on Thu 29/12/2022 00:15:15I hope you're thankful to be in the tropical paradise of Berlin, where the warm trade winds blow!***

Well, it's mild 10°* and quite rainy, so I guess it's somehow tropical!**

*Celsius!
** approximate understanding of what tropical weather means
#49
Quote from: Ponch on Wed 28/12/2022 20:57:45Also, flashlights used to have a button that allowed you to blink or flash them, for signaling others in code.

What do you mean by "used to"? It's quite common and I immediately thought about that :)

Funny though, I didn't even know that it's called torch in British. American words are indeed better known in most countries I guess.

Quote from: PonchEmbrace Fahrenheit!

I'm just glad to see you survived the -40° Celsius you had in that crazy winter storm!
#50
I needed one more guess.

Wordle 551 5/6*

⬜⬜⬜⬜⬜
⬜🟨⬜⬜⬜
⬜🟨⬜⬜🟨
⬜⬜🟨🟩🟩
🟩🟩🟩🟩🟩

Spoiler
BRINK
FEAST
PLUME
WHEEL
EXCEL
[close]
#51
I made a quick paintover, maybe it helps.






- I added a darker skin color as well as a darker hair color
- I slightly tweaked other colors. The problem I see is that you have a very high contrast between colors (the darkest vs. the second darkest skin color) as well as colors that look very similar (the two skin colors with average brightness).
- I changed the eye color to a dark grey and added a little brighter dot, as pure black is not a good choice.
- I made the shading and texture asymmetrical, because perfect symmetry never looks good  ;)
#52
This is very cool. Sprite stacking is new to me too, but it's definitely an interesting technique. Thanks for sharing, eri0o.
#53
I made it with 3 guesses today, but needed some time for the third  :)

⬜⬜⬜🟩⬜
⬜🟩⬜🟩⬜
🟩🟩🟩🟩🟩

Spoiler
TROPE
BLIPS
GLYPH
[close]

I'm still not fond of using words in plural: it's allowed and quite handy sometimes, but I know that the answer is never in plural. I'm always playing on hard mode and most of the time I try to make a possible correct guess right away.
#54
Looking good. Wishlisted!  :)

Quote from: MuhlbockGames on Thu 13/10/2022 00:28:54I couldn't figure out how to properly embed the youtube video so I just left the link instead  :P

You need to only insert the numbers and letters after "v=" from the URL, like this:

#55
Thanks for that tip, LimpingFish!

I thought about registering on twitter for a while, but now I'll wait some more and see what happens.
#56
I love the LucasArts-vibes of this game  :)
Good luck with the kickstarter campaign!
#57
Good to hear that development is going steadily, I can't wait! On the other hand I don't mind you adding more stuff to the game :)

To me it looks like some kind of resurrection machine. Let's see if I will dare to use it ;)
#58
This looks interesting, reminds me of Curious Expedition.

Looking forward to it!
#59
I replayed the demo once to do things a bit differently and I like the randomness (and dependencies) of many things. This sure has some replayability.

I found a small bug/glitch:

Spoiler

I bought some ear plugs on the first day. Then on the second day, my aunt sent me some earplugs, amongst other things. I still had only one pair of earplugs in the inventory, so at first I thought I just wasted money. Then at some point Walter said that the earplugs are wasted and that he needed new ones. But it turned out they have been replaced by the second pair I had. The weird thing though is that the earplug's sprite was the same of the one that was almost broken, but Walter called it "mint condition" :)

So the graphic should have changend to new, mint earplugs. But even better, two pairs of earplugs should have been in the inventory.
[close]
#60
I played the demo today and I loved it.

The atmosphere is very good and I was impressed by the overall immersion. I really felt like I was there, being in a new city, a new home, getting to know people and places, and trying to study for the exams. The excellent art is really adding to this.

I also felt a bit stressed by the gameplay, but I guess that's exactly what the game tries to do. I really like that survival-horror-adventure mix. There was a constant pressure to study, eat, get money, but I always wanted to move on and progress. The last days in the demo didn't went too well, being hungry, tired and out of money, but I made it to the end  ;-D
SMF spam blocked by CleanTalk