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Messages - Mehrdad

#21
@eri0o
Android Build: ANDROID_HOME is not a valid SDK path. Can't find sdkmanager.

I hadn't this problem in previous builds. SDK path is correct
#22
Quote from: Crimson Wizard on Wed 16/02/2022 08:46:02

Please note that we cannot integrate it with the official Android port yet, as unicode feature is not ready; I'm planning to work on it properly soon. We may only post a test version which merges unicode with Android, but it will not be guaranteed to be final, and should be used to create actual game releases.
Currently you may use the existing method of putting unicode in game - using the translations.


OK. Sure. Thanks for your hardworks


@eri0o

Create keystore is so fantastic. Great feature!. Nice job!
#23
@eri0o

Thanks for updates. Please integrate unicode last version (by CW) too. I tested it and the result was correct for showing symbols on Android.

@Crimson Wizard

Did you test it on the device too? If yes, Do you have my problem too?
#24
 It "clean" the screen as soon as you hit back button or others. So I can't capture the screen   (wtf)
#25
@eri0o
I tested again with openGL and "Fill whole screen" mode. I had same problem again. It improve after a refresh screen like pressing the back button or on/off screen and so on 

Does anyone have this problem?
#26
@Crimson Wizard

Sorry, I didn't right understand. Do must I make global variables? And after that how can I fill your conditions?

I remember to play Gemini Rue on my cellphone and had this problem.
#27
Quote from: eri0o on Sun 13/02/2022 08:50:11

@Mehrdad, the image is weird, I don't know what could be yet. Have you tried changing the renderer, like do you get that same image with both OGL and Software renderer? I have no idea what could be to cause that image yet.

About control scheme I don't fully understand what you mean yet, but again, multi touch or a more natural touch scheme is not something I am going to look into now. This would require touch specific events which would allow the developer to script whatever scheme they feel they want, instead of hardcoding any behavior at all.

I forgot adjust it on openGL and it's on D3D. Maybe problem is here.Also, I'll change "Fullscreen scaling style" too. I'll test it and let you know. Please if anyone has my problem let me know too maybe my Android is too old. ( Android 5.1)

For touch: My mean is please add "release mouse" to AGS system. It works on "press mouse" now and it's not suiatble for mobiles
#28
Quote
@Mehrdad, I added the rotation config through Default Setup and updated the main post. It should be working now. About the click, I agree there are necessary enhancements for touch input. I wrote the general gist of what I think here, but I won't be working in this just right now. For now I want to get the build working.

@eri0o

Great!. I tested "Lanscape" now and works perfect but with a little issue. After run, I have some multi-screen ( Below picture). But it solves itself after some clicks. (like mobile back key )

I have Android 5.1.  With Api 19 or 20 I think so. It's really old cellphone :-D

I tested back click too and works perfect for "F1,F2,..." and "show keyboard" and "exit"

As I said before we need to "release mouse" instead "press down" on mobiles. User wants search hotspots with finger moves on screen. It start to walking with "press down" and mobile users don't want it.

Thanks so much again for your hardworks

#29
Suggestion: Please add "release mouse" instead "click" for control character. It's useful for mobile ports as a user touch screen for finding hotspots no walking.
#30
Quote
We were discussing this on Discord just recently, and turns out Mehrdad has found a way to make it work, using some software called "ParsiNegar" which generates Persian text, which is then copied into the AGS Editor. I'm not exactly sure how it manages to do this, but visually it seems working.


Yes, I made a PDF guide too
https://www.dropbox.com/s/j8hwfpfzqzcprpl/Persian%20and%20Arabic%20fonts%20in%20AGS.pdf?dl=0
#31
Amazing. Finally Done!. Nice Job!

I can successfully get apk after 2 hours of upload and build and...

@eri0o
I tested apk on my cellphone with Android 5.1. The result was great although fps was a little low. I will test with increased speed of the game.
And my questions:
1)  How can adjust Landscape or Portrait? I only have portrait
2) Is it possible integrate with unicode editor (Latest version)? I want test it for see fonts
#32
Engine Development / Re: AGS engine Web port
Wed 05/01/2022 13:35:20
Wow!. Export from the editor is an excellent feature. . You are amazing @eri0o. I'll test and if I had questions I'll ask you!
#33
Hi,  Can we use this module for animation or pictures in ballon (No any text)?
#34
Engine Development / Re: AGS engine Web port
Wed 26/05/2021 05:38:41
Awesome, So useful port. You are amazing @eri0o!!!
#35
Hi  @eri0o

It's so fantastic!!!  8-0. FPS is great too. Is it possible to add some features like Grab ledge and so on?
#36
Hi Dave!
It's a great package and very similar to AGS commands. Nice job!  ;-D
Please update and working on for diagonal movements and so on.
#37
Great!!!. It's really useful . Nice job!!
#38
Hey Snarky . It's great module . Nice Job!!
#39
Thanks a lot Janet . I'll try it and get helps by my friends and this topic if was any serious question .
#40
Hi
Isn't any manual step by step for compile to Mac OS ? I haven't knowledge for use from Github .

Much appreciate for any help
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