imsomnia212 : What you can do is apply the anti-aliasing AFTER taking the screenshot.
I'm not detailing, but :
1) locate the place in the module where the screenshot is taken
2) Open the file from disk or start fiddling with the dynamic sprite directly (I haven't checked which of those two scenarios applies here)
2) Resize the sprite using the DynamicSprite and DrawingSurface scaling abilities -- apply the antialiasing at that time.
3) Save the sprite as a file where it should normally have been saved in the first place
I'm not detailing, but :
1) locate the place in the module where the screenshot is taken
2) Open the file from disk or start fiddling with the dynamic sprite directly (I haven't checked which of those two scenarios applies here)
2) Resize the sprite using the DynamicSprite and DrawingSurface scaling abilities -- apply the antialiasing at that time.
3) Save the sprite as a file where it should normally have been saved in the first place