Quote from: Khris on Wed 08/03/2017 17:31:27
There are several options:
- use the LW BASS template instead. If you absolutely want a 9-verb game, read on.
- let the room scroll. The default height of the GUI is 57 pixels (the action bar GUI is at a Y coordinate of 143), so if you simply add 57 blank rows of pixels to your background, increasing it to 320x257, the room will scroll vertically. The character is auto-centered, so results may vary, and you might want to use custom scrolling instead.
- make the action bar background transparent (if it isn't already) and sacrifice some of your art.
- hide the GUI, and show it if the player moves the mouse to the bottom of the screen. Experienced players will use the shortcut keys for the verbs anyway. This is actually what I would do: slide the action bar and verb GUI down so the verb GUI fully disappears and the action bar is at the bottom. If the mouse moves over the action bar, slide them back up.
- increase the game's resolution. Newest AGS versions allow completely custom resolutions, so you could in fact create a 320x257 game and move the action and verb GUIs down accordingly. You'd have to again add 57 blank pixels to your 320x257 room backgrounds.
This is not recommended if you want players to play your game full-screen, but with a 320 game you probably don't want that anyway. I personally rarely use a factor greater than 4 and play all 320 games windowed.
Thank you Khris, you have been very helpful.
Cheers
MrAttack.