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Messages - Nahuel

#21
Quote from: Crimson Wizard on Fri 21/07/2023 20:31:35@Nahuel I don't remember, does AmbientTint not affect the room background?

@Crimson Wizard As far as I know, the room is not affected. I've created a greyscale room and added to the frame 1, and set AnimateRoom: false

QuoteIf it works for the objects, in terms of visuals, then you could apply same effect to the background using DynamicSprite and Tint method. This will save on making extra variant of background for each room.

But it does affect objects and also characters (when using UseRoomAreaLighting: true) So it will be possible then to create a DynamicSprite and place it and then AreaTint that could work! I'll give it a try, I'm not that familiar with DynamicSprite but I will try some stuff and come back.  :smiley:
#22
Quote from: Crimson Wizard on Fri 21/07/2023 17:41:36Perhaps the cheap version of this is to use AmbientTint or a grey GUI/overlay with varying level of translucency?
At least I'd try that first and see how that works.

This solution requires a small detail, for objects, the prop UseRoomAreaLighting = true



And for the player it should be reset after the tinting if it will be required to be keep the colour.

Code: ags
  
SetBackgroundFrame(1); // sets the 1st frame of the background which was imported as greyscale
SetAmbientTint(192, 192, 192, 100, 80); // set tint grey for all objects and characters
cEgo.Tint(0,0,0,0,100); // resets the tint.

I think maybe the character in future rooms will require tinting and it's maybe not convenient to set UseRoomAreaLighting = false

This is a simple demo using a grey background as frame 1 and setting Animate background to false.



#23
Hey there! Just to add you can also create a snippet for the code instead of an image

Copy the image link https://i.ibb.co/N73jZBZ/code-for-picking-up-book.jpg you can then click



And insert the image in the chat so no need to get to the link.

And you can also add let's say a width=450 then it won't be that big.

Here's an example:


And as per the code the same but a different button

Code: ags
function here()
{

}
#24
Quote from: Jordanowen42 on Sun 02/07/2023 06:30:33
Code: ags

function hHotspot2_UseInv()
{
  if (player.ActiveInventory == iDeadBattery) 
  {
    player.LoseInventory(iDeadBattery);
    object[0].Visible = true; 
  }
}


I don't see anything wrong with your code there, I would recommend to add better formatting but that's picky on my side  :-D . Are you sure you copied the lines between ~18-23?

I just literally copied and pasted your code example, and had no compilation error.

Another idea, check {} for previous code, and also check if you don't have special characters like "invisible" (‎‎U+3164) spaces with characters that are not spaces.

All the best.
#25
I think it seems to be that you are closing the function  :undecided:

original:
Code: ags
function cHonkey_UseInv()
{ // open
  if (player.ActiveInventory == iCnana)
} // close
  { // open?
    player.Say("Have a cursed nana my friend");
    cHonkey.Say("Ah thanks..."); 
    cHonkey.Say ("Take this I was saving it for my master...");
  } // close
  else
  { // open
    cHonkey.Say("No, I don't want that.");
  } //close
{ // open?

new code:

Code: ags
function cHonkey_UseInv()
{
  if (player.ActiveInventory == iCnana)
  {
    player.Say("Have a cursed nana my friend");
    cHonkey.Say("Ah thanks..."); 
    cHonkey.Say ("Take this I was saving it for my master...");
    player.LoseInventory(iCnana);  // This was added to remove the inventoryItem
  }
  else
  {
    cHonkey.Say("No, I don't want that.");
  }
}

I would also recommend you to remove "lose" the item if your character is giving it to some-one or using it.

EDIT: Added the original code.
#26
Awesome I will take a look at the demo. Looking really good! Keep it up! Good luck!
#27
Hello there I'm creating this thread for hints for Menial - A Utopian Bagel Simulator.

I'll start:

Spoiler
I tried a few things to the ghost upstairs to prove that I'm Gaya's friend but have only on inventory the key and the remote control but cannot go anywhere... tried using the key but nothing
[close]
#28
Congratulations on the release going to take a look at it soon!
#29
Looks really good! It launched memories from other games played, good souvenirs I like it, good job!  :)
#30
Amazing  8-0  it looks amazing, really good job on that RPG!
#31
If the sound should be at the same time, have you thought about mixing the audio clips into 1, both sounds will be played together 🤔
#32
Look really cool, very nice work on the art part. Good luck with the game  :)
#33
Congratulations to all nominees and winners and pf course well deserved.

For me all of you are winners just to be at the ceremony. I only see excellent games and excellent creators!

Amazing work from hosts, they also deserve a price.

Excellent work on the client @Dualnames

👏👏👏
#34
Working now, I've tested those profiles all looking good!  :cheesy:
#35
Quote from: AGA on Sat 27/05/2023 11:10:37Unfortunately this is a known bug in the SMF forums software.  All I can suggest is you try to rephrase your text to avoid using apostrophes for the time being.  "I am" instead of "I'm" sort of thing.

No worries, I rephrase it all text just wanted to share the issue, not blocking anything fortunately but really tricky issue.

Thanks for your time.
#36
Just for awareness, which client will be used for the ceremony? Read the thread but couldn't find it so far. Thanks!
#37
Something very interesting posted by the user 'arj0n' in an article (in German) by another user 'The Last To Know:smiley:

Check out the original post

Quote from: arj0n on Fri 26/05/2023 08:47:10A nice writing about Grandad and The Quest for The Holey Vest (in German) bij our own 'The Last To Know':

Original German version:
https://www.gamersglobal.de/user-artikel/ags-highlights-2023-1
English version via google translate:
https://www-gamersglobal-de.translate.goog/user-artikel/ags-highlights-2023-1?_x_tr_sl=de&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp
#38
I will play it then (already downloaded :) ) ! Congratulations on this release @MIGGO !

Also there's an article (in german) thanks to arj0n's post published by 'The Last To Know'

Original post:
Quote from: arj0n on Fri 26/05/2023 08:47:10A nice writing about Grandad and The Quest for The Holey Vest (in German) bij our own 'The Last To Know':

Original German version:
https://www.gamersglobal.de/user-artikel/ags-highlights-2023-1
English version via google translate:
https://www-gamersglobal-de.translate.goog/user-artikel/ags-highlights-2023-1?_x_tr_sl=de&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp
#39
That is awesome, Ian Scott the original creator, spoke about it? That's so cool, and of course, you will like it, it's well balanced and way weird old grumpy grandad quest!

Congratulations @arj0n :smiley: :smiley:
#40
Hey there, to override the timer, you set it again. if you want to stop the timer just

Code: ags
SetTimer(timerNumber, 0;

https://adventuregamestudio.github.io/ags-manual/Globalfunctions_General.html?highlight=timer%20timers&case_sensitive=1#settimer

QuotePass TIMEOUT as 0 to disable a currently running timer.
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