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Messages - Ophidic

#21
Your game looks dope! I'm getting it now.

I was trying to do a horror mystery kinda game a while ago, and I'm not super proficient with the coding, I'm interested in the subject and i've been reading some hitchcock, king and lovecraft's short stories to sorta get ideas, as well as watching twilight zone, outer limits and the hitchhiker.

https://ophidic.itch.io/spoopy-stuff

I'm interested in the topic at any rate, and I really like the style of your other game here.

Here's a longer video of my project that explores most of the stuff and mechanics I put in.


#22
Critics' Lounge / some recent art
Mon 13/03/2023 05:52:49
I've been converting paintings and things into 16 color EGA, and these are a few of 'em with the originals for comparison. I've omitted/changed some details to make them more room-like or whatever or just cuz I got lazy. I assume this is the right place to just show stuff you did.
















I'm not great at animation, but I started doing a sprite for Son of Man.




I'm realizing now that I made the coat longer as it is in the painting, I have to make that change on the front view sprite as well.

Oh and here's a couple I did while taking a look at Tom and Jerry background cels. They're really weird without characters in them.


#23
Quote from: tilapisha on Sun 12/03/2023 09:30:27Awesome! that was exactly what I needed, thank you very much!

#24
Hello. I'm trying to get a result when using an inventory item on a character in the 2 click template. I just finished making two items that combine into one item giving the new item and taking the other two away


So say I have cEgo and I want to 'give' iey that to cPerson, uhhh how do I express that?
I see the example cEgo.ActiveInventory = iKey; in the manual... and I understand how to do the rest of what I want for now, but the manual doesn't say how to use it and I don't know how to write the code from nothing just yet. Not sure where or how to start it sometimes, like in this case.

I can find a lot of stuff about inventory here but I can't find what I need. I found an old example of how to do it from 2004 but the topic is locked and the commands are obsolete.

Thanks

Edit: Here is a video of my practice so far, I've done some masks for the walk & walk behind areas.  Drew all the EGA backgrounds and that, but just using roger still.





#25
Thank you very much, that worked perfectly!

Yeah, this thread was about as good as I could find in terms of answers tbh, and I was kinda nervous posting on an old post... sometimes mods hate that.

Thanks again for the quick response and hopefully my question helps someone else with the same thing sometime, I get a lot of questions resolved that way. :)
#26
I've been trying to do this and I am getting "Error: undefined symbol 'GetPlayerCharacter'"

I don't understand what that means, and I'm not finding anything helpful regarding the issue.
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