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Topics - PERXEO

#21
Hello! I am analyzing and studying some open games line by line, which I have found in the list provided by Crimson Wizard (Thanks), and I am seeing, in the Quest demo, that the expressions DisplayMessage(NUMBER), where number is > 500, are repeated a lot. I have seen in the manual that numbers greater than 500 represent global messages, but I don't know where these global messages are stored and I can't find them throughout the game. Where are these global messages? Thank you!!
#22
Hi everyone!
In this struct sentence:

struct PlayerInfo {
   int normal_view[5];
   int idle_view[5];
   int enabled_icon;
   int disabled_icon;
        bool added;
 
   Button * button;
   Character *character;
};
what's the difference between:

Button * button;

Button* button;

Button *button;


relative to the position of the asterisk??
The game still compiles, and works perfectly, no matter what position the asterisk is in.
Thanks in advanced!!

#23
Where can I find a game demo to research and test, apart from the templates provided by AGS? It doesn't have to be a complete game, a demo that has some rooms, some dialogues and some other inventory item to use and take would suffice that allows me to learn better than with the templates alone. Thank you :shocked:
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