Hello again. I'm making quite a bit of progress with my game and now I'm on the subject of translations. I have managed to make it possible to change the language, at runtime. However, when I save a game with a certain language, for example English, when I restore the game, the game resumes with the active language, not with the language in which it was recorded. I guess this is normal behaviour, isn't it? But... can you save the language in the game as a data added to the savegame?