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Messages - Radiant

#61
Ok, so far so good. Brew install etc etc reported nothing new was required. Xcode reset gave no response, which I take to mean 'no errors' Linux-style. Now running make install.

(edit) Ok, that generated a bunch of warnings but appears to work. Thanks for the tip. Now let's see about Xcode...

(edit) Success! Ok, I had to google some odd stuff like 'how to switch xcode to release mode' and 'where on earth does Xcode place my executable' but it seems to work fine :)
#62
Thanks. Looks like I missed the 'next page' button on the GitHub site :)
#63
Ok, I'm trying this out now. But neither the AGS repo nor Janet's has a branch named osx-nick...
#64
I was using the main AGS branch so far, I'll give Janet's branch a shot. What do you mean by "using Terminal properly"?
#65
Yes, most .h files appear to be generated but not this one...

(edit) I basically conclude that the trick with getting file.c from sourceforge causes Allegro to not build. If I skip this step, then Allegro does build, but it appears to not cmake the proper header files. I'm not sure how to proceed from here.
#66
Ok, it seems the AGSKit project cannot find the library files, and the ags project cannot find the header files. Adding these to the search paths in the respective xcode targets seem to help, but perhaps there's a better way than doing this manually?

I'm now getting a file not found on alplatf.h; looking through the folder there's an alplatf.h.cmake file which appears to be a proper C header; I'm not sure where the .cmake part comes from, maybe allegro didn't properly build?
#67
Ok, I'm giving this a spin now, following Edmundito's instructions.

The step "make the libraries" fails. If I then do a checkout to v.3.4.0.13 and make again, it again fails. The error I'm getting is 'QuickTime/QuickTime.h' file not found.

Any advice on how to proceed from here please?

(edit) wait, I thought this was El Capitan but it turns out to be High Sierra. SDK 10.11 did the trick. The make process throws a lot of warnings but nothing stands out as problematic.

(edit edit) nope. I cheeck out to master again; replace the file.c file; remove the patch line from the Makefile and make again. This doesn't work. The two errors are cannot find interface declaration for NSQuickDrawView, superclass of llegroView; and unknown type name CGDirectPaletteRef. Maybe I should just try building 3.4.0 instead of the latest AGS version?

(edit edit edit) ignoring the above error, I open Xcode. First I get two errors to "change to recommended settings", which I allow. Now I get eight 'multiple build commands' warnings which don't seem important, and an allegro.h file not found (in draw.h)...
#68
General Discussion / Re: Free Steam keys!
Wed 13/12/2017 18:31:48
Oh right, it's one of those websites that only runs in a "good" old browser. I've got it now.
#69
General Discussion / Re: Free Steam keys!
Tue 12/12/2017 20:20:47
Thanks. Wow, the whole GOG site isn't working for me, is it overloaded because of this deal or something?
#70
General Discussion / Re: Free Steam keys!
Fri 10/11/2017 20:02:32
Quote from: ClickClickClick on Fri 10/11/2017 18:35:24
Again, I didn't want thanks, just feedback if anyone is reading this. Which I got now.

Thanks for not wanting thanks!
#71
General Discussion / Re: Free Steam keys!
Mon 02/10/2017 12:18:25
I've got a free key for Zeno Clash II; anyone interested?
#72
Oddly, the baseline of a walkbehind can be written to in script, but not read.
#73
General Discussion / Re: Free Steam keys!
Wed 05/04/2017 20:56:18
The game Minion Masters turns out to be free for the next 24 hours or so. Enjoy!
#74
Quote from: JanetC on Wed 08/02/2017 18:08:34
Anyone who wants to build for Mac, check out the port Nick Sonneveld did for Wadjet Eye!

Thank you, I have found the git branch but I'm wondering if a compiled executable is on the web somewhere.
#75
Could we switch it on and try?
#76
All right, I can do that.

But can you tell me why artifacts are disabled for OSX on Teamcity? That would be an easy place to get a sample executable, otherwise.
#77
I'm interested in checking this out, but before delving in the complexities of OSX development I'd really like to see an AGS executable at work.

I've found that the Engine OSX branch on the AGS Team City successfully compiles but produces no artifacts. I'm not sure why that is, perhaps someone could enable it?
Conversely the code in Janet's repo is somewhat newer but doesn't include a build.

Can someone give me a hand please? I think I could probably set up a team city account, include a fork of Janet's repo, and have it automatically build that; but somebody else has probably already done that? TIA!
#78
Actually the only one I'm missing on a regular basis is Character.StopAnimating (), or alternately being able to set Character.Animating to false.
#79
Site & Forum Reports / Re: Bug reports
Wed 18/01/2017 18:40:57
I can't nominate for the AGS awards, getting the following error. I seem to recall having the exact same problem a year ago.

Error 403
We're sorry, but we could not fulfill your request for /site/awards/ on this server.
You do not have permission to access this server. Before trying again, close your browser, run anti-virus and anti-spyware software and remove any viruses and spyware from your computer.
Your technical support key is: 4dac-8607-b40c-8ddc
#80
General Discussion / Re: Free Steam keys!
Wed 11/01/2017 07:07:14
A copy of Achron

Which is also a game about time travel, so it fits! First come, first served :-D
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