Hi,
I'm working on my first AGS adventure game and would like to understand a couple of things about how much flexibility I have with 'Say' function.
1. When player clicks on the hotspot and my character is going to say something, is it possible to make his phrase to be randomly choose from 2,3...N relevant phrases? For example, when player clicks on window of spaceship, my character would say something like: "This is uncharted space, I never was here." But if player clicks on same window again, the character may say something different, like : "I do not know what to expect - this is an uncharted territory." I just would like it sounds more natural than repeating the same phrase over and over again.
2. Is it possible for AGS to read texts from the external file, like .txt to keep all the characters phrases in one place for correction and revisions?
Thanks in advance!
I'm working on my first AGS adventure game and would like to understand a couple of things about how much flexibility I have with 'Say' function.
1. When player clicks on the hotspot and my character is going to say something, is it possible to make his phrase to be randomly choose from 2,3...N relevant phrases? For example, when player clicks on window of spaceship, my character would say something like: "This is uncharted space, I never was here." But if player clicks on same window again, the character may say something different, like : "I do not know what to expect - this is an uncharted territory." I just would like it sounds more natural than repeating the same phrase over and over again.
2. Is it possible for AGS to read texts from the external file, like .txt to keep all the characters phrases in one place for correction and revisions?
Thanks in advance!