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Messages - Rik_Vargard

#41
Thanks a lot for the replay, Gilbert!

Well nothing's working for my avatar (size, format), I still get the same error message.

here's the link-image to my avatar uploaded on imgur :



From there, I used the "direct link" into my profile which is :

https://i.imgur.com/eRNHDjH.jpg (also tried without the "s" in https)
#42
Hey, I just stumbled upon this one by chance and I love the idea.

For months now, my plan was to propose start making fresh new tutorials for AGS when I finished my first game here, as part of giving back for all the help, patience and kindness I'v encountered in this community.

It came to me because of a demo Crimson Wizard released a while ago (with mirrors, split screen, action,...)
The code was free to use and open source and all that but I wish some tutorial would've explained the whole thing step by step.
Otherwise, the code being very advanced, ""nobody"" would ever use it and all that work for ""nothing"".
I already had some plans started for making beginner tutorials (and a big idea), but I have to finish my game first. :P

I read the thread and I can see this is moving along nicely.
So I'd be glad to help out for this Demo Game project, depending on what you need and what I can do. (nod)

Cheers!

#43
Site & Forum Reports / Little Avatar problem
Mon 18/09/2023 18:59:28
Hello,
So I went to my profile to change my signature with an image that will link to my game topic.

After I did that and pressed "change", I know suddenly have a problem with my avatar, which was fine until right now.

Error message : The avatar you have selected is either too large or not an avatar.

My image is 150*150px and 10ko.

So I removed my signature to see if that was the problem but nope, the error is still there.

(and how can I delete a message I posted by error on the forums?)

What I am doing wrong here?

Thx!
#44
Hints & Tips / Re: The long august longing
Mon 18/09/2023 16:51:18
Spoiler
Well yes I did it all (I think?)... I clicked on the bats, even thought the color of their eyes would be a clue, clicked on them with the invitation I wrote, but nothing.

But she does say she doesn't need one at this time.
Did I miss something?  :-D
[close]
#45
Hints & Tips / Re: The long august longing
Sat 16/09/2023 17:41:24
Spoiler
Well I have arrived at a point where I think I should send the invitation (after having dealt with the skeleton), but I can't figure out how.
Any tips here?
[close]
#46
I like those crazy graphics. Can't wait to see them animated.
For what it's worth, the non-linear thing, beware of the possibilities the player has because you might end up having to deal with more variables than you thought of. :P
#47
Damn it how do I delete this message?
Sorry for that ... news coming very soon  (nod)

#48
Haha loved the funny trailer  (laugh)

This really looks epic and huge; I'm very curious.
Did you calculated an "expected average" playing time?

Anyway this looks great! And it looks you're almost there! Good for you!  (nod)
#49
That's a very nice trailer!
And very (!) nice classic pixel art.
Looks like there will be a lot going on there, gameplay wise.
Keep up the great work :)
#50
I asked chatGPT if it knows AGS and yes it does  (laugh)

So I asked it to write me a basic script in AGS Script for a puzzle where you have to move a box to open a door.
To move the box you must use a lever but it's broken.
To repair de lever you need a wrench but the wrench is in a safe that has a code.

So it came up with this:

Code: ags
// Declare global variables
global.hasBoxMoved = false;
global.hasLeverRepaired = false;
global.hasSafeOpened = false;

// Attach script to "Use" event of lever object
if (event_type == EventType.Use) {
    if (obj == lever) {
        if (global.hasBoxMoved) {
            player.Say("The lever is already pulled.");
        }
        else if (global.hasLeverRepaired) {
            box.Move(x, y);
            global.hasBoxMoved = true;
            player.Say("You pulled the lever and the box moved!");
        }
        else {
            player.Say("The lever is broken.");
        }
    }
}

// Attach script to "Use" event of safe object
if (event_type == EventType.Use) {
    if (obj == safe) {
        if (global.hasSafeOpened) {
            player.Say("The safe is already open.");
        }
        else {
            var code = player.Input("Enter the code:");
            if (code == "1234") {
                global.hasSafeOpened = true;
                player.Say("The safe is now open.");
                if (player.HasInvItem(wrench)) {
                    global.hasLeverRepaired = true;
                    player.RemoveInvItem(wrench);
                    player.Say("You found the wrench and repaired the lever.");
                } else {
                    player.Say("You found the wrench, but you don't have it in your inventory.");
                }
            }
            else {
                player.Say("Wrong code, try again.");
            }
        }
    }
}

// Attach script to "Look" event of door object
if (event_type == EventType.Look) {
    if (obj == door) {
        if (global.hasBoxMoved) {
            door.ChangeRoom(room_id, x, y);
            player.Say("The door is now open!");
        }
        else {
            player.Say("The door is blocked by a big wooden box.");
        }
    }
}

It does precise things that must be adapted like declaring the objects.

Does this make sense?
#51
This looks pretty unique. Love the visuals.
I wish you the best continuation  (nod)
#52
Quote from: heltenjon on Thu 08/09/2022 08:23:18
This is looking better and better! Looking forward to seeing things move around in this Rik City.  (nod)

The download link to the demo doesn't work anymore. It would be cool if you updated it, or if you don't want it there anymore, edit the post with a strikethrough like this to show it's removed. (I hope it's available...)

Hey thanks, Heltenjohn!  (nod)

Also thx for letting me know about the Mediafire link, I don't know why it happened, because the file is still there.
Maybe there's a time limit when using the free version? They could give us a warning.

Anyway, here's a new link : https://www.mediafire.com/file/8z5io6eu9ft6vee/Metro_City_Night_Shift_0.1.zip/file

Cheers! :)
#53
Ok, so lately I really wanted to find a way to create a big city without having to copy/paste all of the buildings all the time because it takes a lot of energy points from my computer. And me.
After a lot of tutorials (useful and not) I finally found that one tutorial using particles to create my city.
And then the learning curve, but I finally got it:



Thus, I got myself a new Intro Screen:



And also, I've been working a lot on bringing more life into some scenes, creating NPC animations and other animated stuff.
It's hard to take a screenshot from an animated scene, but here's one :



Cheers! :)
#54
Well at least you could afford them, right?  (laugh)

Anyway, the screenshots look really beautiful !
And I like anything Western.

Looking forward to this.
#55
AGS Games in Production / Re: Cyberdog 2050
Thu 11/08/2022 19:27:51
This looks really cool! Good luck! :)
#56
AGS Games in Production / Re: Sabbah's Order
Sun 07/08/2022 13:15:27
This project looks epic! Good luck! :)
#57
Quote from: Stupot on Thu 28/07/2022 10:17:49
This is looking great. I’ll try and have a play of chapter one tomorrow, if I can carve out a bit of time.

Thank you! (nod) If you have any comment or suggestion don't hesitate.

Quote from: lorenzo on Thu 28/07/2022 13:56:51
This looks cool, like a modern version of pixels! ;) Nice lighting effects too.
Can't wait to see [Enter Name]'s adventures!

Thanks a lot :)  Yes, Voxel Art is literally 3D Pixel Art  :P


Quote from: chip on Mon 25/07/2022 20:01:23
it feels a bit static, maybe add some animated stuff to the gameplay, and some ambience sounds

Thanks again for that comment, I started animating what I could with the background and objects etc,.. Most doors and elevators are now animated, added some stuff.
All looking better now already.
So much more work but worth it! (laugh)
#58
Quote from: chip on Mon 25/07/2022 20:01:23
hello

i was wondering is ags supporting 3d now :confused:

havent played to the end, but i like the 3d look, also the transistion from gameplay to rendered video was nice and the gui is fine imo

it feels a bit static, maybe add some animated stuff to the gameplay, and some ambience sounds

Hey, thank you very much for your feedback. Much appreciated!  (nod)
#59
CHAPTER 1 update:

Hello everyone!

I'm at this point where I'm asking myself how I'm doing so far  :P
Technically the first part should be finished.

If you are willing and have some time, I'd be honored if you could take a look at it.

DOWNLOAD HERE > https://www.mediafire.com/file/m6taowbxdgggswo/Metro_City_Night_Shift.zip/file

Note: When you arrive at "Chapter 2", nothing really happens after that, but you can now take the AutoCab to visit Sector 2... where nothing happens yet  :P

And then there's this question :

From what I've seen from the released games I'm hesitating between releasing each part as a game or releasing the whole game once finished.
What are your thought about that?

Also, here are some new screenshots :






Any comments, thought etc. are very welcome!

Thanks a lot!
#60
This looks so beautiful and I love time travel stuff!  (nod)
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