Hey all,
I'm new here--I have a game in production, and I'm very grateful for how helpful you all are in the forums.
Yesterday I read this article on the Guardian about trying to design the next Wordle.
The game the author came up with is fun, and while it's not an adventure game, I think the discussion touches on fundamental aspects of game design and puzzle design that directly relate to making adventure games enjoyable yet challenging for the player. I found it useful for myself, at least.
Here it is for those interested:
https://www.theguardian.com/lifeandstyle/2022/dec/22/i-was-asked-to-invent-the-next-wordle-how-hard-could-it-be
Hope you enjoy!
--RootBound
I'm new here--I have a game in production, and I'm very grateful for how helpful you all are in the forums.
Yesterday I read this article on the Guardian about trying to design the next Wordle.
The game the author came up with is fun, and while it's not an adventure game, I think the discussion touches on fundamental aspects of game design and puzzle design that directly relate to making adventure games enjoyable yet challenging for the player. I found it useful for myself, at least.
Here it is for those interested:
https://www.theguardian.com/lifeandstyle/2022/dec/22/i-was-asked-to-invent-the-next-wordle-how-hard-could-it-be
Hope you enjoy!
--RootBound