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Topics - RootBound

#21
Hey all,

I'm new here--I have a game in production, and I'm very grateful for how helpful you all are in the forums.

Yesterday I read this article on the Guardian about trying to design the next Wordle.

The game the author came up with is fun, and while it's not an adventure game, I think the discussion touches on fundamental aspects of game design and puzzle design that directly relate to making adventure games enjoyable yet challenging for the player. I found it useful for myself, at least.

Here it is for those interested:
https://www.theguardian.com/lifeandstyle/2022/dec/22/i-was-asked-to-invent-the-next-wordle-how-hard-could-it-be

Hope you enjoy!

--RootBound
#22
UPDATE: RELEASING AUGUST 20! :)

Hello! I've been reading the forums and relearning AGS for a while now (I first played with it over a decade ago), but this is my first post here and will be my first completed game.

TUNNEL VISION is a first-person point-and-click adventure. You must stop a sabotaged runaway train from reaching the tunnel where a bomb lies. First, save the passengers, then save yourself--the clock is ticking! Yes, it's basically the movie SPEED on a train. I'm okay with that.

Features:

-A simple one-click interface
-1980s 4-color CGA-style pixel graphics
-5 puzzles to solve
-Original music
-As much story as I can cram into a game with 4 playable rooms.

I'm aiming for this to be a short game (probably playable in five minutes once you know all the puzzle solutions). I wanted to make something small and manageable enough to complete in a few months (provided the coding stage doesn't massively delay things--fingers crossed). I've been reading the AGS manual a lot and have been practicing the coding a bit already, though, so I'm hopeful.

Some images (not necessarily the final versions of graphics).







This project is still in early stages, but I've been making consistent progress.
On the whole this has been fun so far, and I plan to release the game as freeware given how short it is. I'm excited to keep you all updated. Thanks for reading!


[UPDATE Aug 10 2023]

Art: 100%
Music: 100%
Story and puzzle design: 100%
Coding: 100%

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