Wasn't there a Module that turned blocking events into non blocking events? Such as when the player is automatically walking up to a character/exit/etc once you click on it, and then the dialog or interaction starts. But you could easily just walk away without it being a blocking event?
I have an idea of exactly how I'd do it, but I'm curious how the person who wrote the module did it, JUST in case my idea isn't as clever.
I swear there was one, but I quickly browsed through the whole Module sub-forum and didn't see a title that suggested it.
Thanks!
I have an idea of exactly how I'd do it, but I'm curious how the person who wrote the module did it, JUST in case my idea isn't as clever.
I swear there was one, but I quickly browsed through the whole Module sub-forum and didn't see a title that suggested it.
Thanks!