Hi guys,
In my game, one of the rooms is a lot larger than the Camera Size, so that when the player moves around (Camera.AutoTracking == true) then the camera follows the player.
When the playe moves "up" in the room, the camera still follows, but the camera is positioned in a way that the player is always at the top of the screen.
What I want to do is to make the camera follow the player (as it does) but the player should be positioned "lower" on the screen.
I've tried to put the following code in the room's "Room_RepExec()"-function:
This kind of works, but there is a "shaking" in the picture. Im assuming there is an issue with the order of which the drawing functions are called.
Need help, and thanks in advance!
In my game, one of the rooms is a lot larger than the Camera Size, so that when the player moves around (Camera.AutoTracking == true) then the camera follows the player.
When the playe moves "up" in the room, the camera still follows, but the camera is positioned in a way that the player is always at the top of the screen.
What I want to do is to make the camera follow the player (as it does) but the player should be positioned "lower" on the screen.
I've tried to put the following code in the room's "Room_RepExec()"-function:
This kind of works, but there is a "shaking" in the picture. Im assuming there is an issue with the order of which the drawing functions are called.
Need help, and thanks in advance!