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Messages - Scummbuddy

#1
Hmm, I don't know if I've run into this problem before, but it sure is an interesting one. I will fire up my version and see about replicating it.

Does it really randomly pick either an object/character/inventory object, or is it really just one of these? Well, actually, I guess I could see how it is making a mistake pointing to a specific sprite in the sprite manager. What happens when you hover over the "broken" verb? Does it point to the correct highlighted verb, or to a different sprite, which it thinks is the highlighted version of the correct verb? This could be the point of the bug. Anyways, again, I'll take a look.
#2
Well, you can go ahead and use Proskrito's or monkey_05_06's but try to stick with the version of AGS that they were made for. I wouldn't suggest trying to fix them to work with the "latest and greatest" version of AGS, if you really don't need the added benefits of a new version. Not everyone here upgrades every time, just so you know.
#3
The Rumpus Room / Re: Happy Birthday Thread!
Sat 23/09/2006 06:17:49
I blame you all for not recognizing the 7th birthday of our lovely AGS the other day.

Show your love. Show your appreciation!
#4


Wheeeeeeeeeeeeeeeee!!!!!!!!!!!!!
#5


p.s. The "conan o'brien" bit was hilarious.

as was "teh me"
#6
Right now there is not one. You can either wait for one, do it yourself, or do what I suggested before, and use an older version of AGS that the template was made with.

We try to make one with the official releases, and not update one every beta release. We're only human.  ;)
#7
Quote from: Drawken on Sat 11/03/2006 10:48:19
What was the process of coloring images for CMI?
I've been trying to duplicate this image to test my coloring.
I can't figure out how there are so many areas with bunches of colors that don't even seem to go together.
One of those yellow knobs alone contains 50 colors.
Was this done by hand?
How were the outlines rendered without going outside the color palette?
--------
What is the process of creating a background and coloring it in this style while using a limited palette?
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What you can do, is draw you backgrounds in pencil on a sheet of paper. Ink the final outlines, and scan that into your computer. Use that layer as a top layer in photoshop, or your favorite drawing program, and draw below it in new layers. I would suggest to "color in" the base flat colors of all the shapes outlined. For instance, the wall at the bottom of the image.... All the wall would first be colored the same color of tan/beige. Then after adding more layers of more colors on top, you would begin to see your shading and highlights. When you are happy, you can flatten your image and import it into AGS.
#8
This most likely has to do with the version of AGS you are using. Find out through the template documentation what version of AGS the template was built for, and then we can get you that version to use with the template, and you shouldn't run into any problems using it.
#9
OMG Ze Lazers are everywhere!!

#10


I went and visited the Moon recently. That's why I haven't been on the forums recently. It's nice... not a lot to do there. Lot of white/gray.    There's some dirt.
#11
ScubaChic and I at our early Christmas party and family reunion.


Happy ChrsimaHannaKwanzaFestivus!!
#12
The Rumpus Room / Re: Happy Birthday Thread!
Fri 23/12/2005 18:00:05
Fluke hid his birthday.... and I was going to wish him a happy birthday, which was originally on the calendar on Dec 25, which would have made him the first AGS'er to have a Christmas Day, but I don't know if it was just a joke now. Well, happy birthday to our other member... Jesus.  Wow, ressurecting oneself just to ressurect adventure games.
#14
The Rumpus Room / Re: Happy Birthday Thread!
Sun 18/09/2005 17:58:49
#15
The Rumpus Room / Re: Happy Birthday Thread!
Tue 23/08/2005 06:51:28
I usually send private messages for these sort of things, but I would like to make it more public that Trapezoid hasn't been around in fooooorever, but we here at AGS still miss the little tyke... who is now 19?!? Oh man time is passing.
#16
Download a different one from that site.
#17
http://www.freewebs.com/skimbleshanks/templatesandmodules.htm

Just unzip the file, and place it all in your ags directory. When you create a new game, the new template choice should appear.
#18
Thanks for fiddling with it, and finding a possible solution. I will also give it a try and let you know. I appreciate the work you did.
#19
To be honest, I've had that problem to with my game, Pester Quest. It isn't all that noticable, I hope, and I don't really know where the problem stems from. It doesn't happen all the time, but it may have to do with that character in the middle of an idle animation, but I'm not so sure.
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And while I'm here, I think that Proskritos templates should not just be for download to anyone, but to only users of 2.62, or whatever the last version they were compiled with, since with the newer ags updates, there are conversion problems.

Until I, or others can make a template for the newest versions of ags, I would suggest to everyone to not upgrade their ags, and use an older version.
#20
the only one with a well rounded working template would be monkey_05_06, and if I remember right, he won't be releasing it until after his game is released.

Perhaps just a simple room with the GUI would be nice, a way to get people into thinking in that GUI way, but perhaps just leave the real GUI to a template, either one that I, Proskrito, or monkey0506 creates in the future. Or LucasFan may have one that we could use.
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