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Messages - Scummbuddy

#41
in the general settings pane, on the right side there is a selection for inventory items, with two checkboxes, click the first one accordingly to what you want.
#43
is there any documentation [notepad or word docs] along with the download or in the zip?
#44
did you unzip it into your ags folder, where your agsedit exe is? did you try and create a new game with the editor?
#45
where did you place your downloaded proskritos template .agt files?
#46
try downloading the newest beta. just curious, what version do you have?
#47
what version are you using of AGS, when you want to start a new game, it should (newest versions) have you select a template to use.
#48
All of the games I'm making use his templates in some form or another. I'm very happy with the work he put in, and hope they are updated. I was making my own LucasArts styled template, but he beat me out the door.
#49
you may be better off replacing the elements, or just not using the rooms and characters and objects that are owned by lucasarts, but yes, you can release the game on the net.
go nuts!  ;D
#50
Quote from: Ollj on Thu 01/04/2004 15:25:36
Problem:
In the FOA gui you see 2*5 inventory slots, each 29*21 and 3 pixel spacing between each.

I modified this GUI made it smaller and want it to have 1*6 inventory slots, each 32*32 and 0 pixel space between them.

Were to change that?

you said you modified it, but then you say how to change it.    have you changed the Gui in the Gui manager? Will this be scrollable?
#51
Mr. Flibble:
Are you using ObjectOn and ObjectOff functions?

monkey_05_06:
Can you step us through what you do when importing sprites over your old character to make your new one? Check your view manager to make sure theyre all there correctly in a view, it should be the previous characters view, but let us know.
I think your first question is answered in the help document that comes with the template.
#52
Use the scripting of NewRoomEx, read up on it in the helpfile/manual

but i also believe its available in just the interactions window, for you to just set up there the location of where they should enter the new room.
#53
Next to File, there is Game. Use that selection, and move down to the second from the bottom.  There is the "make template" selection.
#54
yes, this one is set up for 3 different guis and inventories for three different main characters.

read the helpfile that comes with it, i think that will answer your questions.
#55
Get the DOTT style gui at the same download site
#56
for your last question, hover your mouse over the banner and your question will be answered.

How large of a surrounding hotspot did you use to try and convert the cursor back to? Making it larger should work, but you may also consider looking into regions to see if that will work for you.
#57
Have you read the readme file that comes with all the templates he made?

"Since Open, Close, Push and Pull are extended modes that use AGS cursormode 8, they'll also be defined this way."  read on in there to get more info."

then post back here with any more questions you may have
#58
go ahead and read at least the first post in this thread. it will direct you to different templates of the LucasArts guis.  They are much much more stable than the one given with ags and the one in the demo.
#59

Here's me pretending to work on my games.



Here's me putting to sign language how cool my games will be.



Here's me putting to sign language for CJ as to how hard AGS rocks.

Thanks for 2D-Adventure to hosting my pictures until Freewebs regains access.
#60
After you unzip them, you place the files in your ags directory, the one with the agsedit.exe file in it.  then when you start a new game, it will ask you if you want to use a template and it will show up there.
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