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Messages - Shaneaphone

#1
It's born out of curiosity not intention. I just think it looks cool and am basically using it to try and create some perspective and lighting. After watching that video that was posted there I might approach it slightly differently. All super helpful.

To cut a long story short, I just finished my first game. At the end I was faced with the prospect of redoing the art. Although I did lament making the new art (making new stuff is fun for me, remaking existing images? Not at all) I did notice that quickly. The consistency is key.

It doesn't matter so much for my comedy game (and is sort of intertwined with the point of it) but this game I want to be more serious so I'll take all this feedback and plough on slowly and happily.
#2
Ah wow. Didn't know who the man was. Wowzers. Very inspirational stuff. Limitation causing increased creativity is something I've always agreed with to some extent. Thanks for the heads up. I would watch the whole video but I am currently toasting to myself over the birth of my son that just took place. Such is my dedication I thought I'd check out how my crappy scrawling could be improved in the settling dust here. Thank you.
#3
Ah man. I'm really glad I summed up the courage now. Some expert eyes with amazing insights - so very helpful thank you!

Your comment has given me an idea. If I make the tarp roof an object that gets removed on a hotspot I can make a sort of 'inside' view. Something I've never tried and it sounds easy to code so I'll give that a shot. I actually know exactly what you mean, it does seem like you'd want to walk in there.

Scale seems ok as the main character at this point is only 15. I've animated her and I think it will work if I have adult characters that really have a size relative to the tent door etc.
#4
Ah yes I see your point. The ground especially. I'll try altering the bench to start.

Thank you
#5
Amateur. Not very good at art. Any tips on approach to making scenes? Or Ways this could be improved?

Please don't be shy!

Arch-Camp-1" border="0
#6
Thank you so much heltenjon on both counts.

Ooo wonder what the community will make of this delightful abomination!

On it!
#7

After a very busy 2 and 1/2 months - my game is out in the wild.
https://store.steampowered.com/app/2581560/Brownies_Adventure/

A fantasy point and click adventure in traditional 1990s style. Dark humour, player choices that have impact on your outcome and hours of daft shenanigans.

- Over 75 locations
- Thousands of lines of dialogue
- Over 120 custom made sound effects
- Original soundtrack composed for the game
- Alternate outcomes and wildly varying dialogue based on player choice

In this hilarious parody adventure set in a vaguely renaissance fantasy world you play as 'Brownie'. Brownie is a sub manager of a local pilchard press in his home town of Schtinkberg. A simple man, in the midst of a mid life crisis. He awakes from a terrible dream featuring his permanently angry boss... the rest is up to you.


Follow the twists and turns of Brownie's adventure into our world (Well, Sheffield anyway) and beyond in the funniest and most ridiculous point and click to ever be solo developed by a middle aged hippy burnout.

Make choices, solve puzzles and enjoy absurd dialogue. Remember: You will be judged!

The game is currently available at itch.io
(https://beardyramblingames.itch.io/brownies-adventure)

It's a long game. It's a funny game. Please enjoy :-)


Edit: Turns out I don't think AI images based on public domain are affected. The game may yet make it to steam. Phew. Did seem wildly unfair.


Thanks again for the engine and knowledge base that is Adventure Game Studio. Also special thanks to Monkey for AGSteam
#8
Recruitment / Re: Offer Your Services!
Wed 30/08/2023 20:22:32


Offering some free (lightish) work for voice acting if anyone needs it. I have a decent set up for recording vocals/music in my house and I made a little reel of some random game related dialogue.

There is also a very amusing and absurd take on Morgan Freeman going on in there for some reason.

Oh and also I made a improv reel for a bit of a laugh.

I am very experienced with the old audio chopping and mastering so happy to do that as it's kind of automatic at this point.

Let me know your project and how much time you estimate it might take (hours/lines) etc. and I'll do some voice work for ya?

Anyway actions speak louder than words I guess: Audio reel and video from my website
#9
Quote from: AndreasBlack on Tue 29/08/2023 20:48:19Lol, the accident reminds me of a scene in my upcoming game. Why is it always funny with unexpected trip/falls? (laugh) Good luck with your game :)
Yeah my 7 year old has had me read every Harry Potter book (nearly over) and I wanted to sort of make a daft joke about accessibility issues in Hog-- 'Piglumps school of the occult'. Very confused neighbours here as I'm shouting 'OH GOD' into the microphone mid day  :grin:  :grin:
#10
Thanks guys. It's my first game and it's a quiet forum... and the standard is so high. I thought I might be that guy who gets up to do karaoke and everyone looks away awkwardly. Of course that could never happen. My 'bat out of hell' is literally local legend.

Anyway yes I am particularly intrigued as to how to calculate a play time myself. I looked up 'speed run' for monkey island 2 and it's something like 30 minutes. Now. Playing just the first act of three it took me about 30 minutes when not skipping any dialogue as if I am a new player. I didn't talk to everybody. There's oodles of dialogue etc. but I pretty much tried to casually explore but you know, in a more 'realistic' way? If that makes sense. Anyway act I took me 30 minutes. Act II is I'd say similar size. Act III is shorter and sweeter (boy there's some fun stuff there you just wait lol).

So I'd estimate between 2-5 hours based on how quickly you solved the puzzles and stuff? Also there's an choices that you can make that could alter that.

The Dr Wheeler character evolved naturally. I've since re-drawn him (and a lot of sprites) and he seems even more comical to me.

Thanks so much for having a luck everyone, it's nice to get some feedback. I'm kind of maniacally creating away in the dark here so it's handy to get some insight (critiques also welcome!).

Currently trying to strong arm some mates to actually beta it for me.

Steam page should be up within a few days!

Brownie

#11
AGS Games in Production / Brownie's Adventure
Sun 20/08/2023 21:40:04
Ok. So I'm not much of an artist. But I've wanted to make my own point n' click since about 1994 and I'm finally doing it.

5.5 Alpha - Steampage set up! Lots of things re-drawn, outlandish complex space scene intro added etc. Lots of bugs squashed.

https://store.steampowered.com/app/2581560/Brownies_Adventure/

 







I've learned a lot from the forums (thank you) and the manual. Almost finished my first ever game! It's a very silly and rather amusing adventure. I've used AI to make the backgrounds to give it a little bit of style (not as easy as it seems, or ideal but enabled the game to exist).

You play as Brownie. You live in Schtinkberg and sub manage a local Pilchard press.
You have vague aspirations to become a wizard.
Embark on an epic inter-dimensional journey while causing great harm to those around you.
Through your callous and ill-considered actions you will weave a magical vague story in a derivative fantasy world... will you rise to greatness? No. Probably not...


I made a silly trailer because I'm a bit of an obsessive.

Game State:

Alpha 5.5

75 unique locations
40+ characters with thousands of lines of dialogue
15+ original music compositions
20+ choices that impact your ending
Over 1000 original sprites and 60+ original animated backgrounds
100+ Sound effects/soundscapes

Coding: 100%
Story/Endings: 100%
Art: 100%
Sound: 100%
Fixing Bugs: 90%
#12
Thank you so much. As you can tell I am pretty rough on the coding.

Yes I had intention to make it disappear and add more dialogue/movement.

The iteration I posted was after several deletes and just wanted to communicate the issue itself.

Thanks again!
#13
Ok So I've spent a good hour searching and reading comments. Found some code and commands that I thought should make sense... but it doesn't work.

I'm trying to use an inventory item ON a character to generate a bit of speech and give back an item etc.

This is what I have:

Code: ags
function cHonkey_UseInv()
{
if (player.ActiveInventory == iCnana)
}
{
  player.Say("Have a cursed nana my friend");
  cHonkey.Say("Ah thanks..."); 
  cHonkey.Say ("Take this I was saving it for my master...");
}
else
{
  cHonkey.Say("No, I don't want that.");
}
{

Seems to have issue with the 'if' but alas I cannot figure out why :(
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