Story:
Poor Roger Wilco, in hibernation for what seems like forever, finally wakes up on board a mysterious garbage freighter! Help him escape and adventure around new, yet familiar planets, even more colorful in VGA.
Screenshots:
Yes it's another Space Quest 3 Remake:
How many of these have there been? I know of at least one other SQ3 Remake project going on right now, though I hear there's another one that I just don't know anything about? I started on this one years ago, I think after the Space Quest Historian interviewed Steven Alexander about Infamous Adventures' SQ3 project, and it just sounded... dead. I started with a concept of the Transformer-like head in the garbage ship, because every remake I had seen recolored that head to be blue when I prefer the fuschia one. Then I started redrawing other backgrounds, and eventually making some sprites, always trying to keep more of the brightly colored comic book vibes of the original. Eventually Troels, the Space Quest Historian, put my art in AGS and started scripting the garbage ship part of the game. He's done working on it now as he's busy with all sorts of other things, but I'm trying to learn AGS and find more help with this.
I'm also opening up this project some, in hopes of actually getting a SQ3 remake done, and just having a public Google Drive folder with the assets I've made in case anyone wants to use them! If you want to use any of the art, just credit me, Nina Shanafelt. Also, you can find me on Twitter @SlashNina. If you want to work off of the AGS files or use any of the reorchestrated music, that's stuff is by Troels Pleimart, the Space Quest Historian, also on Twitter at @SQHistorian. You should definitely check with him first if you want to use his music. Knowing that, feel free to browse some files over here!
Progress:
There's lots of art done, mostly backgrounds. Lots of animation still needs to be done! Otherwise, lots still need to be implemented into the game itself. The Garbage Freighter area still isn't completable, though most of the art assets are complete for it, and you can at least use the grabber claw. UI is mostly swappable, though doesn't work quite right still, but the intention is to be able to switch to either traditional, grey Sierra menus, or the new extra colorful design for UI. I'm still learning AGS, and trying to pick up where Troels left off with building the game, but also I like to just zone out and draw, so help with scripting is very much appreciated!
Thanks!
Update April 2023:
I've gotten a lot more help since I last updated, especially from gargin in getting this game working. I still need to complete a lot more art stuff, but have gotten a bit of help on that end, too. We're getting closer to having a demo ready. The garbage freighter is completeable, as is traveling elsewhere afterwards. Gargin is mostly just using old SQ3 assets as placeholders as he recreates the game in AGS, and I'm trying to focus on getting all the freighter arts assets done so we can have a demo out without placeholder stuff. Here's some progress art and animation stuff in the meantime:
Sorry for not posting updates with much frequency, my pandemic has been hectic, but even without that I'm not great at keeping up on social media stuff!