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Messages - Snarky

#1181
The Rumpus Room / Re: *Guess the Movie Title*
Wed 07/06/2017 23:19:08
Bubba Ho-Tep?
#1182
For the record, I think this is a good thing, because it means you can keep all your "to be distributed" files in "Compiled/", and you don't need separate copies for each target platform (with the potential nightmare of keeping all the copies in sync).

(I might split this whole discussion off as a separate thread, since it doesn't really have much to do with this module specifically.)
#1183
I recently started listening to the podcast starting from episode 100 (I think I tried the first episode once, but... let's just say it's come a long way since then), and find it funny how every other episode you say something like "Oh, if people are still listening after [however many] episodes, they know what to expect". As if you have absolutely no expectation of picking up new listeners ever. 8-)

Anyway, I really like how intense you are about games and art.
#1184
Quote from: bx83 on Sat 22/04/2017 04:26:26
I notice '$INSTALLDIR$/sync' - is this "C:\Program Files (x86)\Adventure Game Studio 3.4.0\sync" or "my installed game\sync" dir, or "my currently un-installed un-compiled game directory\sync", or...?
Quote from: bx83 on Wed 07/06/2017 03:16:29
Exactly how does the EXE reference it's own install dir?

:-\

Quote from: Crimson Wizard on Wed 07/06/2017 03:15:56
AFAIK when you run the game from the Editor (with F5), game does not look into Compiled at all, it gets files and subfolders that are located right in the project's root folder.

Well, I just tested it, and if you have a "sync" folder inside "Compiled", it will be read when you run the game from the editor and reference files in "$INSTALLDIR$/sync". (But you are correct that the directory is not automatically copied into "Compiled/Windows/sync"; you have to do that yourself when you're ready to distribute the game.)
#1185
The sync files are not compiled in (I don't think there's really any way to do that), so you need to include the sync directory when you distribute the game.
#1186
The Rumpus Room / Re: *Guess the Movie Title*
Sun 04/06/2017 21:27:10
 It's the bit with the hyper girl talking about how she never sleeps, right?
#1187
Ah, good! As I was just about to write, there are two things to check first:

-What version of the module are you using?
-Does your speech view have enough frames (in each direction)? It should be 10 for the default mapping.

Rhubarb only has 9 different phonemes/mouth positions (it uses the same frame for W as for U/OO sounds), but the auto-mapping still assumes a 10-frame speech view (W, frame 7, will never be used, so you can leave it blank or make it the same as frame 6) for consistency with the other formats. Also note that the order of the frames is not as listed on the Rhubarb page, but as in the table (behind spoiler tags) in the first post in this thread.

However, I'll see about adding some checking so the module can give a more informative error message if this happens.
#1188
The Rumpus Room / Re: *Guess the Movie Title*
Sun 28/05/2017 08:05:26
Yeah, Mandle got it.
#1189
The Rumpus Room / Re: *Guess the Movie Title*
Sat 27/05/2017 22:35:53
Nope
#1190
The Rumpus Room / Re: *Guess the Movie Title*
Sat 27/05/2017 18:05:40
It's not the worst movie I've ever seen, but it might be the one that is worse than it should have been by the biggest margin.

#1191
The Rumpus Room / Re: *Guess the Movie Title*
Sat 27/05/2017 10:15:31
Prometheus  :-X
#1192
The Rumpus Room / Re: *Guess the Movie Title*
Fri 19/05/2017 12:12:58
D'oh, didn't see there was another page. :P
#1193
The Rumpus Room / Re: *Guess the Movie Title*
Fri 19/05/2017 11:09:55
The Ring?
#1194
The Rumpus Room / Re: *Guess the Movie Title*
Sun 14/05/2017 10:55:10
Mission Impossible 3?
#1195
Have you read the documentation for the 9-verb template?

Looking at the raw version here, you can see that it explains how to use MovePlayer() inside an if-clause to avoid blocking and make later commands contingent on not canceling/overriding the command before reaching the walkto point.

Also, the player character not being clickable is default LucasArts behavior. There doesn't seem to be a setting to change that in the template, but you can just set player.Clickable = true.
#1196
The Rumpus Room / Re: *Guess the Movie Title*
Mon 01/05/2017 20:06:51
A forum member with a thing for mice and rats.
#1197
The Rumpus Room / Re: *Guess the Movie Title*
Mon 01/05/2017 17:42:49
Dolores Claiborne?
#1198
The Rumpus Room / Re: *Guess the Movie Title*
Sun 30/04/2017 23:32:11
Quote from: Ben X on Sun 30/04/2017 12:26:42
Seems like no one's seen it except for Snarky and it's so unmemorable that he can't remember what it was...

Haha, I guess I haven't. The poster looked awfully familiar, but maybe I've seen it somewhere else.

Just to throw something out there: A Dog's Purpose?
#1199
It just means the verb and hotspot name follow the mouse cursor instead of showing up in a dedicated "action bar"
#1200
While you're working on the game, it's â€" in your case â€" "K:\gamename\Compiled\sync" or "K:\gamename\Compiled\Windows\sync" (I believe AGS will read both directories). "K:\gamename\Compiled\Windows" is probably the directory you will ultimately distribute once the game is finished (unless you're aiming for another platform), so that's where I would put it.
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