Thanks Anian. I definitely can't just use a "regular animated texture" (I need the reflections of other objects in the scene to follow the wave geometry), but the videos you link, and other YouTube examples of Blender with and without Ocean Modifier, look promising.
Not having watched the full tutorial yet, I take it there's a relatively straightforward way to create a looping animation using this technique? Googling the question didn't bring up any definite "Yes, here's how you do it and it works fine" answers.
Not having watched the full tutorial yet, I take it there's a relatively straightforward way to create a looping animation using this technique? Googling the question didn't bring up any definite "Yes, here's how you do it and it works fine" answers.