Mellon Collie came out 25 years ago today.
Over time this has grown to become my favorite track off the whole double album.
Smashing Pumpkins - "Galapogos" [sic]
Over time this has grown to become my favorite track off the whole double album.
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Show posts MenuQuote from: Ali on Sat 21/10/2023 20:54:52Snarky's guess is, of course, correct
Quote from: eri0o on Sun 22/10/2023 12:10:55I really think you don't need to sort, just pick the unit with the maximum speed of a group and then remove it from the group
Quote from: eri0o on Sun 22/10/2023 12:10:55this should make it easier to add additional conditionals, like, maybe flying units goes first indifferent from speed.
Quote from: eri0o on Sun 22/10/2023 12:10:55Anyway, if your units all share a same index and you want to sort by speed and you have int sort working, a common trick is instead sorting "val= speed*256 + unit_index" and then later just filtering the index out by using "unit_index= val&0xFF".
Quote from: TheFrighter on Sat 21/10/2023 11:51:22Not sure, probably Emerald City Confidential.
Quote from: eri0o on Sun 01/10/2023 10:31:35Because I think you can get it from it's audio channel.
Quote from: eri0o on Sun 01/10/2023 08:30:48I don't think you can get system clock from the API today
Quote from: Crimson Wizard on Sun 01/10/2023 05:47:15what was the adventure genre's main problem and a weak spot historically, that is: a lack of a system.
Quote from: Snarky on Wed 13/05/2009 00:33:41The point about "heavily scripted" is an important one that is often overlooked: It is characteristic of adventures that instead of offering a general "mechanic" of actions (run, jump, shoot, punch,...) which more or less work the same way every time, adventure games respond in a different, context-specific way every time you perform an important action, and this is usually accomplished by manually scripting each individual event. (I think this ties into the concept of "puzzles", which you might define as "intellectual challenges with pre-defined solutions".)
Quote from: Dave Gilbert on Sat 30/09/2023 23:36:53So I'm wondering if the problem lies with the rhubarb end, or if me changing the code like this messed things up. For example, what was the reason that frame 7 was originally unassigned? Was it essential to keep that?
Quote from: cat on Wed 27/09/2023 09:59:03To be fair, I think it's a nice thing when car drivers slow down and let you pass.
Quote from: AndreasBlack on Tue 26/09/2023 10:34:24Then i could use the tool first and look for all the silences that are synced and take away the rest and justcopy/paste in the stored "full animation running" settings. Thoughts? Edit: The lipsync tool looks great for highres games, i'm only talking about lowres pixelart games here and yes having full on lipsync IS overkill.
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