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Messages - Snarky

#201
Quote from: Thanyx on Fri 17/09/2021 14:09:23We just released the DEMO on Steam

Could you possibly share the demo on some platform other than Steam? It's not that I have anything against Steam, but it will not let me download a Windows game when it detects that I'm on a Mac.
#202
Yeah, that's the thing I don't like in hard mode, that it comes down entirely to luck. Though in that case I think there were only three plausible possibilities, so at least there was no risk of failing.

Spoiler
REBEL, REPEL, REVEL; "REFEL" is apparently also a word, but is obviously not going to be the answer.
[close]

Wordle 630 4/6*

⬜⬜⬜⬜🟨
⬜🟨⬜⬜⬜
🟨🟨🟨🟨⬜
🟩🟩🟩🟩🟩

Spoiler
STORE
BENCH
LIMED
EMAIL
[close]

I was completely stumped after the third line to come up with ANY legal guess, and had to resort to listing all 28 possible letter arrangements and going through them one by one until I found one that I could make a word out of.
#203
Quote from: Gilbert on Sat 11/03/2023 11:36:51Since the info. in this thread is outdated (unless you're using a very old version of AGS for some reasons), I think it is fair to lock it, so that spammers couldn't bump it to include spam links, and legit users who found it in a search would realise it's outdated.

Though now it has the up-to-date answer as well...
#204
Glad you got it to work!

Quote from: Ophidic on Sat 11/03/2023 07:38:06Yeah, this thread was about as good as I could find in terms of answers tbh, and I was kinda nervous posting on an old post... sometimes mods hate that.

It's fine when the question is still relevant to the thread topic, but code from that long ago is often incompatible with today's AGS. I recommend you browse through the Script API section of the manual to get a sense of what commands are available.

Also, we've had an influx of spambots that sometimes dig up old threads, so I was half suspicious that your post was one of them. (Often they'll then steal the text of some other old post to make it seem relevant; the fact that doing a search on your question didn't bring up any previous hits convinced me it was real.)
#205
Well, that's because this thread is twenty years old, and AGS scripting has changed a lot since then.

Today, you would do:

Code: ags
  if(player.ActiveInventory == X)
  {
    player.LoseInventory(A);
    player.LoseInventory(B);
    player.AddInventory(C);
  }
#206
The Rumpus Room / Re: *Guess the Movie Title*
Sat 11/03/2023 06:16:21
Yeah, the perils of working with people younger than yourself. My counter-argument was "It stars Anthony Hopkins, and he's still a contemporary actor!"—though one could also say that about Clint Eastwood and Francis in the Navy (1955). (Well, not stars.)

I guess I would draw the line for "really old" between the Hollywood studio system era (Golden Age) and the New Hollywood that followed, so sometime in the 1960s. Films before that time generally feel dated in a way that e.g. The Godfather does not, and about this time you start getting movies by filmmakers that are still active today, as well as big franchises that are still running, such as James Bond and (a little later) Star Wars. "Really, really old" would have to be black and white or pre-war, if not silent.

Anyway...



As a tip, this actress had to be dubbed for half the movie.
#207
The Rumpus Room / Re: *Guess the Movie Title*
Thu 09/03/2023 13:02:46
Well, it was a good try, LF, but I don't think people quite grasped what you were trying to do.

I will give it another shot, from the last movie I watched in the cinema:



(It is not a recent film—I was incensed when a colleague of mine called The Silence of the Lambs a "really, really old movie," and this is contemporary with that—but an arthouse film that has recently been restored/remastered and re-released.)
#208
Last minute point of order: For commercial games, the Games DB allows devs to provide a separate demo link. So are commercial games eligible for the "best demo" category if they have a demo (released in 2022), even if it's not a separate entry in the DB?

This would concern these commercial titles:

Beyond The Edge Of Owlsgard (demo 21. March)
Captain Hook and the Lost Girl (demo 7. July)
Gongbot (demo 2. May)
Graceward - Complete Edition (release demo 26. December)
Grandma Badass (release demo 22. November; there was a preview demo in 2020; I haven't compared it, but the file size of the final demo is 8 times bigger)
Snow Problem (demo 11. May)
SPHONX (demo 27. May)

But presumably not these, for which the demos were released before 2022:

Nightmare Frames (demo 2021)
Rock 'n' Roll Will Never Die! (demo 2021; but final release demo may be different?)
Superego, Chapter 1+2 (Chapter 0 / demo 2019)

And not these, which don't have demos at all:

Autumn of Death: Black Friday II (no demo)
Azazel's Christmas Fable (no demo)
GIGANT (no demo)
Huggles Goes On A Trip! (apparently no demo, even though there is a demo link on the games page)
Perfect Tides (no demo)
Personal Rocket (no demo)
The Excavation of Hob's Barrow (no demo)
#209
Is it just me or is there a notably high number of commercial titles this last year? I think I counted 16 titles that require payment to play (though many also provide demos), in addition to a number that are offered under pay-what-you-want schemes. If someone wants to try them all, it starts to add up!

(Personally I solve this by only considering commercial titles for nomination if they are games I would buy in any case. Also, if a game or demo is only available in a Windows build and only on Steam, then it won't let me install it even though I could almost certainly get it to run on my Mac, so that's out as well.)
#210
Something that just occurred to me is that one thing that helps make the game a lot easier is that English generally abhors consonant doubling at the end of words, even though it does use it elsewhere to indicate short vowels. I think the only ones you get in any halfway-normal word are L ("skull"), S ("bless"), F ("stiff"), and Z ("jazz"). Most others are reduced to just one (flag not flagg, cop not copp, bed not bedd, etc.)—if they occur at the end—while double K is instead spelled CK.

This greatly reduces the possibility space for consonant clusters at the end of words. You can often deduce that one of the last two spaces must be a vowel because there is no possible way to fill them with the remaining consonants.
#211
I think I've said this before, but I don't see why AGS should even attempt to be backwards compatible with unofficial, undocumented engine/plugin modifications by random game devs. If Clifftop Games (or whoever else) want their games to run in new versions of the engine, they can submit their changes to the official repo, or make a new build using the official APIs, no?

Sure, backwards compatibility is nice, when it makes sense, but not at any cost. AGS shouldn't try to be ScummVM—some kind of universal adventure game platform that will run anything you throw at it.
#212
It's not actually possible to submit any nominations, either.
#213
Personally I would certainly appreciate that.
#214
Thanks for the fix, @AGA. Although it looks like Unicode characters have become corrupted again.  :-\
#215
Today could have gone better:

Wordle 613 X/6*

⬜⬜⬜⬜🟨
⬜🟨🟨⬜⬜
⬜⬜⬜🟩🟩
⬜🟩⬜🟩🟩
⬜🟩⬜🟩🟩
⬜🟩🟩🟩🟩

Spoiler
SHALE
NERDY
COVER
MITER
BIKER
WIPER
[close]

I don't really mind much; I'm not really playing it "seriously" any more.
#216
Quote from: TheEyess on Wed 22/02/2023 13:02:41With "custom say function" activated, everything the characters say is correctly combined with the relevant audio clip, with one exception: the dialog option that is on the left side of the dialog window and not written directly inside the dialog script. I know that u don't necessarily want that to be spoken by the characters and that I can simply copy it into the script so as to make the custom dialog script apply, but I was wondering if there might be another sleek way of doing it with some code.   

No, I'm afraid that's currently hardcoded to use the standard Say() function. The only way around it is your workaround. See the release notes for v3.5.0.P3, under 'Added "Custom Say/Narrate function in dialog scripts"':

QuoteImportant: this does not work with the "Say" checkbox. The workaround is to duplicate option text as a first cue in the dialog script.
#218
@Khris, this will effectively loop the blips, so that they play the whole time the text is displayed (even after the speech animation has ended, depending on the speech-skip setting). From how TheEyess described the problem, I think this is probably not the desired effect.

It would be interesting to create a solution where the number of blips depends on the length of the text. (The typewriter modules can already do this, if having the text appear letter-by-letter is OK.)
#219
Partly for reasons like this, I think it's better and clearer to use a switch/case statement when you're doing multi-branching on the value of a variable:

Code: ags
  switch(event)
  {
    case eEventLeaveRoom:
      break;
    case eEventRestoreGame:
      // code
      break;
    case eEventEnterRoomBeforeFadein:
      // ...
      break;
    // ...
  }
#220
The forums are now telling me I'm not allowed to view spoilers:



(For once, this does not seem to have anything to do with CleanTalk; it's the same whether I'm on VPN or not.)
SMF spam blocked by CleanTalk