Since this is a new question, unrelated to your previous one, I have split it into a new thread.
Do you mean that instead of having the option to manually save the game in multiple slots, there should only be a single savegame, and that the game should autosave its state, and that the next time the game starts after quitting, it should automatically continue from that save, so that players never have to (and can't) manually save/restore?
You kind of just have to... do it.
-Remove the code that lets players bring up the save and load menus
-Pick a savegame slot that will be your autosave
-Make sure to save to this slot at suitable times, e.g. when the player enters a room, when a conversation ends, and of course, when quitting
-From the main game menu, have a "continue" option that loads the savegame
That's the basic idea. Then you can add some polish (e.g. to make sure that when you load, you don't bring up the "quit?" menu straight away just because that was your last autosave).
Do you mean that instead of having the option to manually save the game in multiple slots, there should only be a single savegame, and that the game should autosave its state, and that the next time the game starts after quitting, it should automatically continue from that save, so that players never have to (and can't) manually save/restore?
You kind of just have to... do it.
-Remove the code that lets players bring up the save and load menus
-Pick a savegame slot that will be your autosave
-Make sure to save to this slot at suitable times, e.g. when the player enters a room, when a conversation ends, and of course, when quitting
-From the main game menu, have a "continue" option that loads the savegame
That's the basic idea. Then you can add some polish (e.g. to make sure that when you load, you don't bring up the "quit?" menu straight away just because that was your last autosave).