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Show posts MenuQuote from: Babar on Mon 19/12/2022 01:35:10
Quote from: eri0o on Mon 12/12/2022 14:09:48A third option is to use the Tween module and then Tween the character scaling at the same time.
Quote
Changes the room that the character is in, and positions him along one of the room edges.
This command simulates the behavior of the old "Go to room" interaction command from AGS 2.72 and previous versions. If newPosition is not specified or is 0, the character will be placed on the opposite side of the new room, if he is within 10 pixels of a room edge in the current room.
Alternatively, you can specify the position where he will get placed in the new room. newPosition can be 1000 for the left edge, 2000 for the right edge, 3000 for the bottom edge and 4000 for the top edge. Then, add on the offset within that edge where you want to place the character, in normal room co-ordinates.
Quote from: Khris on Sun 27/11/2022 20:36:44ChangeRoomAutoPosition is buggy apparently, the Tumbleweed template's 2nd room is twice as wide and Roger ended up halfway between the room's center and edge, suggesting that AGS uses the distance from the center to calculate the new position, not the distance from the edge.
Quote from: Crimson Wizard on Sun 04/12/2022 18:23:29Quote from: Snarky on Tue 29/11/2022 23:09:09With the replacement SDL2.dll it fails to crash.
Thanks @Crimson Wizard! Though I don't suppose that is very helpful to isolate the problem.
So, I guess we need to
1) find out what's the difference between SDL2.dll that I built and SDL2.dll that is supplied with the AGS.
2) report to SDL2 team, as this is a SDL2 error, not AGS error.
I built from a release-2.24.1 tag from their repository, and built using provided SDL.sln with MSVS 2015.
Quote from: Crimson Wizard on Fri 02/12/2022 14:49:59I'm so strongly disagreeing with this paragraph, that apparently we have a difference in views on programming at the fundamental level.
Quote from: actaria on Tue 29/11/2022 22:29:32But I can't do any blocking animation here because i want the spider to keep moving a little bit while the deeath music plays.
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