Yeah, that looks right. Thanks eeri0o, and Dave for reporting the bug. (I think I've heard it reported before, but don't remember when/where.) I'll incorporate this fix into the next update.
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Show posts MenuQuote from: eri0o on Fri 21/05/2021 11:56:37
Hey Snarky, when you update the module, if you can please add the border support that was here : https://www.adventuregamestudio.co.uk/forums/index.php?topic=56121.msg636587529#msg636587529 (I don't think they made into the latest release).
Quote from: bx83 on Fri 09/04/2021 06:56:05
Snarky, I have two things and wondering if they’re possible:
1. Turn off speechbubble easily (so they never display) by setting one option.
Quote from: bx83 on Fri 09/04/2021 06:56:05
2. Not allow a speech bubble to be written off the right edge of the screen (at the moment it must start at x=0, but if a character is standing too far to the right, they’re speech bubble may be cut off). Is there a way to make their right edge or both edges impossible to be drawn off screen?
Quote from: Danvzare on Fri 02/04/2021 15:56:13
I disagree of course, because that would make changing the calendar on your fridge, a game. But that doesn't matter, since I've already agreed with you about there being multiple definitions. and yours being completely valid in this case.
Quote from: Danvzare on Thu 01/04/2021 18:55:51
We have words for a reason. There clearly is a definition. That's what language is about.
QuoteAnd what you have just stated clearly means you don't have a definition for "game", meaning you should have no opinion on the matter. Which means you're not allowed to discuss why a definition for "game" is wrong, as you yourself don't have a definition for it yourself. It is essentially a word that isn't in your vocabulary. Because as you clearly stated, you think it is unreasonable to assume that there is a definition for "game".
In other words. Shoo.
Quote from: Danvzare on Thu 01/04/2021 17:51:35
Using mental strain to change the outcome is not a meaningful choice. It's the illusion of choice.
Roulette has a meaningful choice. Sure, it's completely random. But despite the odds, it's going to land on one of those numbers. You can make a meaningful (albeit completely uninformed) choice.
QuoteYes, a computer could randomly click through everything in an adventure game. But in my example, I merely included what was considered good-design practices.
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