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Show posts MenuQuote from: Crimson Wizard on Thu 26/11/2020 02:27:20
ags4
We do not yet know what number will this version use, but probably we'll skip couple of them to reserve for "ags3" branch, so somewhere in the range of AGS 3.7.0 - 3.9.0.
Quote from: Olleh19 on Sun 01/11/2020 12:47:11
But again if that logic is "true" then how come it wasn't with the Lipsync? When you clearly said the Lipsync does not have anything to do with how long the text stays on screen.
Quote from: Olleh19 on Sun 01/11/2020 00:22:56
First i want to share an important Accident/Lesson i've got today, and second a question. I think you should add this to the first post, btw (Unless i'm blind and don't see it, already being there). I didn't realise the importance of wave length.
It turns out that all voiceclips needs to be cut VERY precise in the endings or else, no matter what your syncfile info says.
Quote from: Olleh19 on Sun 01/11/2020 00:22:56
Question: I have played around with the lipsync and the results are pretty ok! But i'm still thinking i want to see if it's possible to do it differently i am doing pixelart only. I don't need a "specific mouth shape for S or T or A or B". All i want is movement, and stops. I want to be able to run the actual animation all the way thru that is frame 2 to 8 on all single letters, apart from one letter (that is never used in the game text ofc) That should represent the closed mouth shape. So forexample. letter A is typed = Edit: Images 2,3,4,5,6,7,8 get's played in a row. If letter is B same thing.
Quote from: milkanannan on Wed 14/10/2020 19:36:49Quote from: Snarky on Wed 14/10/2020 19:33:09
Oh, I think I've seen this. Is it that romantic comedy where Mark Ruffalo falls in love with the ghost of Reese Witherspoon?
This is an actual movie?
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