That's quite clever, @heltenjon. In a game with character stats, you can also use the inventory item count as the stat value.
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Show posts MenuQuote from: Stupot on Sun 20/08/2023 03:35:21I'm not so sure these days as I haven't tested it for a while but you used to be able to get away with clicking a wrong square or two on those things.
Quote from: Danvzare on Sun 20/08/2023 13:18:02If I'm not mistaken, aren't the answers based on the answers of everyone else?
I'm fairly sure these captchas are used to train algorithms, so presumably what it usually does is average out people's answers to increase it's own understanding.
I definitely remember hearing that whenever it forces you to do it twice, it's because it knows the answer to one, but is collecting your answer for the other.
Quote from: Gal Shemesh on Wed 16/08/2023 21:11:03I'll have to cut the audio files into separate pieces, right?
Quote from: Gal Shemesh on Wed 16/08/2023 21:11:03If not, then I'm not sure how this will behave and how players could skip forward in the speech clip when skipping fractions of the text, if it's a single long audio file, that is. Maybe I'm not aware of such a feature in AGS and you can make this brighter to me?
Quote from: Khris on Mon 14/08/2023 16:48:10And if you create items programmatically, there should still be a global array where you can iterate over all items, so I don't think inventory[] is going to disappear?
Quote from: Crimson Wizard on Mon 14/08/2023 06:47:07This is not a limitation, this is a intended behavior: the button only considered "clicked" when you release a mouse on it. It works similar to how many other gui frameworks work. For example, this is a standard behavior in Windows applications.
Quote from: Crimson Wizard on Sat 12/08/2023 00:40:51The standard "inventory" array is generated only if you have at least 1 inventory item.
Create 1 dummy item in your game, and this problem will be solved.
This refers to few other arrays too, the problem is explained here in more detail:
https://adventuregamestudio.github.io/ags-manual/GlobalArrays.html
Quote from: Khris on Sat 05/08/2023 14:22:01I checked this in the Tumbleweed template; the wait cursor is the crosshairs but it disappears during the fade. So I don't think it's just a matter of a missing Wait cursor sprite.
Quote from: Gal Shemesh on Sat 05/08/2023 10:52:04I just can't find a way to make the fake 'Wait' cursor (the GUI I made) to keep showing on-top of the fade when it plays - in other words, to exclude it from the fade transitions; the transitions affect it even if I set the default fade to Instant and use the FadeIn() / FadeOut() functions...
Quote from: Stupot on Thu 27/07/2023 06:56:16I can't think of any other instance where we describe an item by the colour of the background it sits on, rather than the colour it actually is.
Quote from: KyriakosCH on Tue 01/08/2023 18:56:04I am not sure if it is available outside book form - quite possibly it's not yet in the public domain (if that applies to his lectures, anyway). I read it in an edition of all his articles and lectures
Quote from: G.K. ChestertonAngus had suddenly the horrid fancy that poor Smythe's own iron child had struck him down. Matter had rebelled, and these machines had killed their master. But even so, what had they done with him?
"Eaten him?" said the nightmare at his ear; and he sickened for an instant at the idea of rent, human remains absorbed and crushed into all that acephalous clockwork.
Quote from: Jorge Luis BorgesIn my opinion, Chesterton would not have tolerated the imputation of being a contriver of nightmares, a monstrorum artifex (Pliny, XXVIII, 2), but he tends inevitably to revert to atrocious observations. He asks if perchance a man has three eyes, or a bird three wings; in opposition to the pantheists, he speaks of a man who dies and discovers in paradise that the spirits of the angelic choirs have, every one of them, the same face he has; he speaks of a jail of mirrors; of a labyrinth without a center; of a man devoured by metal automatons [...]
These examples, which could easily be multiplied, prove that Chesterton restrained himself from being Edgar Allan Poe or Franz Kafka, but something in the makeup of his personality leaned toward the nightmarish, something secret, and blind, and central.
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