Oh, right! I recognize her now. The Good Fight, then?
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Show posts MenuQuote from: Slasher on Wed 25/07/2018 21:09:31
Snarky: That module is no longer available...
Quote from: Snarky on Sun 22/07/2018 19:32:15
Let the Right One In?
Quote from: AnasAbdin on Sun 22/07/2018 19:43:59
No and no.
Quote from: Crimson Wizard on Mon 23/07/2018 12:33:41But that option is not even applied to DrawingSurface operations, only when drawing characters and objects in the room.
(Which may be an oversight really. Also, that should be technically possible to add an option to switch sprite anti-aliasing at runtime, if really necessary)
Quote from: Monsieur OUXX on Mon 23/07/2018 11:24:30
2) Resize the sprite using the DynamicSprite and DrawingSurface scaling abilities -- apply the antialiasing at that time.
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