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Messages - Snarky

#901
The Rumpus Room / Re: What's on TV?
Sun 19/08/2018 16:30:37
Oh, right! I recognize her now. The Good Fight, then?
#902
The Rumpus Room / Re: What's on TV?
Sat 18/08/2018 21:38:15
Isn't that Felicia Day? She's been in a ton of stuff, so I'll just randomly guess Supernatural.
#903
The Rumpus Room / Re: What's on TV?
Wed 15/08/2018 17:16:22
It's not, but reminds me of, the classic Cheesoid sketch by Mitchell & Webb:

https://www.youtube.com/watch?v=FWP52PcdpAw
#904
Quote from: Slasher on Wed 25/07/2018 21:09:31
Snarky: That module is no longer available...

It is if you read the thread to the end. (And in general, when the download for a module is down, you can just ask. Usually someone has it.)
#905
1. Yes, this is possible. The easiest way is probably to use the MultiResponse module, which provides the function Multi.SRandom() that does pretty much exactly this. Without testing it myself, I think you would write it like:

Code: ags
  cBert.Say(Multi.SRandom("Do I look like some kind of pilchard?>Err, that's utterly pointless.>That'd be daft."));


And it would randomly use one of the lines separated by > signs.

2. It's possible, but it's not recommended. You're better off using the Speech Center plugin, which collects all the dialog in one convenient editor inside the AGS editor.[/code]
#906
Scripting a bilinear interpolation filter is complicated by AGS's crappy color handling (not allowing you to get or set the full 32-bit color value). To get the correct result without degrading the screenshot to 16-bit, you would have to grab the individual pixels as sprites and draw them on top of each other at various transparencies.
#907
The Rumpus Room / Re: *Guess the Movie Title*
Mon 23/07/2018 14:54:49
Quote from: Snarky on Sun 22/07/2018 19:32:15
Let the Right One In?
Quote from: AnasAbdin on Sun 22/07/2018 19:43:59
No and no.

If it's the inferior-titled remake Let Me In I'm going to be a little annoyed. Is it?
#908
Quote from: Crimson Wizard on Mon 23/07/2018 12:33:41But that option is not even applied to DrawingSurface operations, only when drawing characters and objects in the room.
(Which may be an oversight really. Also, that should be technically possible to add an option to switch sprite anti-aliasing at runtime, if really necessary)

It feels like a design decision made back in 2000 or thereabouts that doesn't make much sense any more.

How I would want it to work, ideally:

-Antialiasing (or more properly interpolation) for scaling characters is a game setting that can be controlled in script
-There's a game-wide default value, but it can also be overridden for individual characters
-Possible values for this setting would be Nearest Neighbor, Bilinear, Bicubic and User-Configured (which would then be controlled by winsetup; the default for backwards compatibility), with option to extend later
-For relevant DrawingSurface/DynamicSprite operation (scaling and rotation), there would be an optional interpolation argument with the same possible values, defaulting to Nearest Neighbor
-While we're at it, also add a subpixel Translate operation to shift a sprite by a fraction of a pixel (using any of the interpolation settings â€" though Nearest Neighbor wouldn't really do much).
#909
Quote from: Monsieur OUXX on Mon 23/07/2018 11:24:30
2) Resize the sprite using the DynamicSprite and DrawingSurface scaling abilities -- apply the antialiasing at that time.

I don't understand how this step is supposed to work. Neither DrawingSurface.DrawImage()/DrawSurface() nor DynamicSprite.Resize() allow you to specify antialiasing â€" I'm not sure whether it's always off or whether it depends on the "Smooth scaled sprites" setting in winsetup, but it's not something you can control through AGS script (the best you can do is game.disable_antialiasing, but there's no game.force_antialiasing).

It might be possible to write a function to do bilinear sprite scaling by reading and drawing individual pixels, but that would be SLOOOW.
#910
The Rumpus Room / Re: *Guess the Movie Title*
Sun 22/07/2018 19:32:15
Let the Right One In?
#911
The Rumpus Room / Re: *Guess the Movie Title*
Sat 21/07/2018 15:35:47
One or the other...  :-D

Yeah, it's Pitch Perfect 2.
#912
The Rumpus Room / Re: *Guess the Movie Title*
Sat 21/07/2018 11:00:12
Very well:

#913
The Rumpus Room / Re: *Guess the Movie Title*
Fri 20/07/2018 18:36:47
Big Business? The summary says it's about twins switched at birth or some such, though the ones in question appear to be played by Bette Midler and Lily Tomlin.
#914
The Rumpus Room / Re: *Guess the Movie Title*
Fri 20/07/2018 14:49:25
I heard. I like Anna Faris a lot, but of all the movies to remake...
#915
The Rumpus Room / Re: *Guess the Movie Title*
Fri 20/07/2018 13:06:25
Overboard? (Is that the name? The one where Kurt Russell abducts, enslaves and rapes an amnesiac Goldie Hawn. It's a romantic comedy.)
#916
The Rumpus Room / Re: *Guess the Movie Title*
Tue 17/07/2018 11:55:38
Yeah, I also didn't get a Nazi vibe from him, and I remember that being quite refreshing.
#917
The Rumpus Room / Re: *Guess the Movie Title*
Sat 14/07/2018 11:58:12
I'll pass my turn to someone else.
#918
The Rumpus Room / Re: *Guess the Movie Title*
Sat 14/07/2018 10:13:02
Death Becomes Her?
#919
The Rumpus Room / Re: *Guess the Movie Title*
Thu 12/07/2018 21:48:11
Indeed it is: Janelle Monáe's "Emotion Picture" that combines music videos for her album by the same name into an overarching narrative:



Over to you, Ben.
#920
The Rumpus Room / Re: *Guess the Movie Title*
Thu 12/07/2018 15:35:38
I have no idea what you're talking about

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